Fixed world generation following previous update
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00804db39b
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17b1def882
2 changed files with 2 additions and 2 deletions
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@ -123,7 +123,7 @@ public class JumpBlock {
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}
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// This code is a straight copy from Vanilla net.minecraft.world.World.setBlock to remove lighting computations
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public boolean setBlockNoLight(World w, int x, int y, int z, Block block, int blockMeta, int par6) {
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public static boolean setBlockNoLight(World w, int x, int y, int z, Block block, int blockMeta, int par6) {
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if (x >= -30000000 && z >= -30000000 && x < 30000000 && z < 30000000) {
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if (y < 0) {
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return false;
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@ -140,7 +140,7 @@ public final class EntitySphereGen extends Entity {
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break;
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notifyFlag = (currentIndex % 1000 == 0 ? 2 : 0);
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JumpBlock jb = blocks.get(currentIndex);
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JumpBlock.mySetBlock(worldObj, jb.x, jb.y, jb.z, jb.block, jb.blockMeta, notifyFlag);
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JumpBlock.setBlockNoLight(worldObj, jb.x, jb.y, jb.z, jb.block, jb.blockMeta, notifyFlag);
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currentIndex++;
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}
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