Fixed #182 workaround for Practical Logistics
This is unstested, it may break IC2 compatibility with other mods
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2 changed files with 3 additions and 3 deletions
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@ -112,7 +112,7 @@ import cr0s.warpdrive.world.HyperSpaceWorldGenerator;
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import cr0s.warpdrive.world.SpaceWorldProvider;
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import cr0s.warpdrive.world.SpaceWorldGenerator;
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@Mod(modid = WarpDrive.MODID, name = "WarpDrive", version = WarpDrive.VERSION, dependencies = "after:IC2API;" + " after:CoFHCore;" + " after:ComputerCraft;"
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@Mod(modid = WarpDrive.MODID, name = "WarpDrive", version = WarpDrive.VERSION, dependencies = "after:IC2;" + " after:CoFHCore;" + " after:ComputerCraft;"
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+ " after:OpenComputer;" + " after:CCTurtle;" + " after:gregtech;" + " after:AppliedEnergistics;" + " after:EnderIO;")
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public class WarpDrive implements LoadingCallback {
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public static final String MODID = "WarpDrive";
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@ -23,8 +23,8 @@ import dan200.computercraft.api.peripheral.IComputerAccess;
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@Optional.InterfaceList({
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@Optional.Interface(iface = "cofh.api.energy.IEnergyHandler", modid = "CoFHCore"),
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@Optional.Interface(iface = "ic2.api.energy.tile.IEnergySink", modid = "IC2API"),
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@Optional.Interface(iface = "ic2.api.energy.tile.IEnergySource", modid = "IC2API")
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@Optional.Interface(iface = "ic2.api.energy.tile.IEnergySink", modid = "IC2"),
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@Optional.Interface(iface = "ic2.api.energy.tile.IEnergySource", modid = "IC2")
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})
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public abstract class TileEntityAbstractEnergy extends TileEntityAbstractInterfaced implements IEnergyHandler, IEnergySink, IEnergySource {
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private boolean addedToEnergyNet = false;
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