Cleaned up Space generator to fit with WDConf
This commit is contained in:
parent
5635441fc7
commit
3e8d774941
1 changed files with 55 additions and 125 deletions
|
@ -21,19 +21,19 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
// Radius of simple moon
|
||||
public final int MOON_RADIUS = 32;
|
||||
public final int MOON_CORE_RADIUS = 10;
|
||||
|
||||
|
||||
// Star radius
|
||||
public final int RED_DWARF_RADIUS = 42;
|
||||
public final int YELLOW_GIANT_RADIUS = 64;
|
||||
public final int YELLOW_SUPERGIANT_RADIUS = 80;
|
||||
|
||||
|
||||
// Upper than 200 nothing should generate naturally (safe place)
|
||||
public static int Y_LIMIT_HARD_MAX = 200;
|
||||
// Upper than 128 almost nothing will be generated
|
||||
public static int Y_LIMIT_SOFT_MAX = 128;
|
||||
// Lower limit
|
||||
public static int Y_LIMIT_SOFT_MIN = 55;
|
||||
|
||||
|
||||
/**
|
||||
* Generator for chunk
|
||||
*
|
||||
|
@ -80,21 +80,21 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void generateMoon(World world, int x, int y, int z, final String moonName) {
|
||||
DeployableStructure moon = StructureManager.getMoon(world.rand, moonName);
|
||||
WarpDrive.logger.info("Generating moon (class " + moon + ") at " + x + " " + y + " " + z);
|
||||
|
||||
|
||||
moon.generate(world, world.rand, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
public void generateStar(World world, int x, int y, int z, final String starName) {
|
||||
DeployableStructure star = StructureManager.getStar(world.rand, starName);
|
||||
WarpDrive.logger.info("Generating star (class " + star + ") at " + x + " " + y + " " + z);
|
||||
|
||||
|
||||
star.generate(world, world.rand, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
private static void generateSmallShip(World world, int x, int y, int z, int jitter) {
|
||||
int x2 = x + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
|
||||
int y2 = y + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
|
||||
|
@ -102,7 +102,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
WarpDrive.logger.info("Generating small ship at " + x2 + "," + y2 + "," + z2);
|
||||
new WorldGenSmallShip(world.rand.nextBoolean()).generate(world, world.rand, x2, y2, z2);
|
||||
}
|
||||
|
||||
|
||||
private static void generateStation(World world, int x, int y, int z, int jitter) {
|
||||
int x2 = x + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
|
||||
int y2 = y + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(jitter));
|
||||
|
@ -110,53 +110,36 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
WarpDrive.logger.info("Generating small ship at " + x2 + "," + y2 + "," + z2);
|
||||
new WorldGenStation(world.rand.nextBoolean()).generate(world, world.rand, x2, y2, z2);
|
||||
}
|
||||
|
||||
|
||||
public static void generateRandomAsteroid(World world, int x, int y, int z, int asteroidSizeMax, int centerRadiusMax) {
|
||||
if (world.rand.nextInt(30) == 1) {
|
||||
Block t = Blocks.air;
|
||||
if (world.rand.nextInt(25) == 1) {
|
||||
while (t.isAssociatedBlock(Blocks.air)) {
|
||||
t = WarpDriveConfig.getRandomNetherBlock(world.rand, Blocks.air);
|
||||
}
|
||||
} else if (world.rand.nextInt(35) == 1) {
|
||||
while (t.isAssociatedBlock(Blocks.air)) {
|
||||
t = WarpDriveConfig.getRandomEndBlock(world.rand, Blocks.air);
|
||||
}
|
||||
} else {
|
||||
while (t.isAssociatedBlock(Blocks.air)) {
|
||||
t = WarpDriveConfig.getRandomOverworldBlock(world.rand, Blocks.air);
|
||||
}
|
||||
}
|
||||
generateAsteroidOfBlock(world, x, y, z, Math.min(3, asteroidSizeMax), Math.min(2, centerRadiusMax), t, 0);
|
||||
} else {
|
||||
generateAsteroidOfBlock(world, x, y, z, asteroidSizeMax, centerRadiusMax, null, 0);
|
||||
}
|
||||
|
||||
generateAsteroidOfBlock(world, x, y, z, asteroidSizeMax, centerRadiusMax, null, 0);
|
||||
}
|
||||
|
||||
|
||||
private static float binomialRandom(World world) {
|
||||
float linear = world.rand.nextFloat();
|
||||
// ideal sphere repartition = x ^ 0.5 (sqrt)
|
||||
// Dilution but slow to compute = 0.5 * ( x ^ 0.3 + 1 + (x - 1) ^ 3 )
|
||||
// Optimized 'pushed out' form = 1.25 - 0.625 / (0.5 + 2 * x)
|
||||
// Natural sphere with ring = (1 - x ^ 2.5) * x ^ 0.5 + x ^ 4
|
||||
|
||||
|
||||
// rectangular approach: return 0.5F * linear + 0.5F * linear * linear;
|
||||
return 1.25F - 0.625F / (0.5F + 2.0F * linear);
|
||||
}
|
||||
|
||||
|
||||
public static void generateAsteroidField(World world, int x, int y1, int z) {
|
||||
LocalProfiler.start("SpaceWorldGenerator.generateAsteroidField");
|
||||
// 6.0.1 au = 120 radius with 60 to 140 big + 60 to 140 small + 5 to 13 gaz
|
||||
// 45238 blocks surface with 120 to 280 asteroids => 161 to 376 blocks per asteroid (big & small)
|
||||
|
||||
|
||||
// 6.0.2 av big = 80 to 180 radius with 40 to 90 big + 80 to 200 small + 5 to 13 gaz
|
||||
// 20106 to 101787 surface with 120 to 290 asteroids => 69 to 848 blocks per asteroid
|
||||
|
||||
|
||||
// 6.0.2 av small = 30 to 80 radius with 2 to 22 big + 15 to 75 small + 0 to 3 gaz
|
||||
// 2827 to 20106 surface with 17 to 97 asteroids => 29 to 1182 blocks per asteroid
|
||||
|
||||
|
||||
// random distanced one = 89727 surface 256 asteroids => 350 blocks per asteroid
|
||||
|
||||
|
||||
/*
|
||||
boolean isBig = world.rand.nextInt(3) == 1;
|
||||
int numOfBigAsteroids, numOfSmallAsteroids, numOfClouds, maxDistance, maxHeight;
|
||||
|
@ -174,7 +157,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
maxHeight = 30 + world.rand.nextInt(30);
|
||||
}
|
||||
/**/
|
||||
|
||||
|
||||
float surfacePerAsteroid = 80.0F + world.rand.nextFloat() * 300;
|
||||
int maxDistance = 30 + world.rand.nextInt(170);
|
||||
int maxDistanceBig = Math.round(maxDistance * (0.6F + 0.2F * world.rand.nextFloat()));
|
||||
|
@ -189,7 +172,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
int y2 = Math.min(Y_LIMIT_HARD_MAX - maxHeight, Math.max(y1, maxHeight));
|
||||
WarpDrive.logger.info("Generating asteroid field at " + x + "," + y2 + "," + z + " qty " + numOfBigAsteroids + ", " + numOfSmallAsteroids + ", "
|
||||
+ numOfClouds + " over " + maxDistance + ", " + maxHeight + " surfacePerAsteroid " + String.format("%.1f", surfacePerAsteroid));
|
||||
|
||||
|
||||
// Setting up of big asteroids
|
||||
for (int i = 1; i <= numOfBigAsteroids; i++) {
|
||||
float binomial = binomialRandom(world);
|
||||
|
@ -197,20 +180,20 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
double yawn = world.rand.nextFloat() * Math.PI;
|
||||
float horizontalRange = Math.max(6.0F, binomial * maxDistanceBig);
|
||||
float verticalRange = Math.max(3.0F, binomial * maxHeight);
|
||||
|
||||
|
||||
int aX = (int) (x + Math.round(horizontalRange * Math.cos(bearing)));
|
||||
int aY = (int) (y2 + Math.round(verticalRange * Math.cos(yawn)));
|
||||
int aZ = (int) (z + Math.round(horizontalRange * Math.sin(bearing)));
|
||||
|
||||
|
||||
if (WarpDriveConfig.LOGGING_WORLDGEN) {
|
||||
System.out.println(String.format("Big asteroid: %.3f %.3f r %.3f r makes %3d, %3d, %3d",
|
||||
new Object[] { Double.valueOf(binomial), Double.valueOf(bearing), Double.valueOf(yawn), Integer.valueOf(aX), Integer.valueOf(aY), Integer.valueOf(aZ) }));
|
||||
}
|
||||
|
||||
|
||||
// Place an asteroid
|
||||
generateRandomAsteroid(world, aX, aY, aZ, 4, 6);
|
||||
}
|
||||
|
||||
|
||||
// Setting up small asteroids
|
||||
for (int i = 1; i <= numOfSmallAsteroids; i++) {
|
||||
float binomial = binomialRandom(world);
|
||||
|
@ -218,11 +201,11 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
double yawn = world.rand.nextFloat() * Math.PI;
|
||||
float horizontalRange = Math.max(6.0F, binomial * maxDistanceSmall);
|
||||
float verticalRange = Math.max(3.0F, binomial * maxHeight);
|
||||
|
||||
|
||||
int aX = (int) (x + Math.round(horizontalRange * Math.cos(bearing)));
|
||||
int aY = (int) (y2 + Math.round(verticalRange * Math.cos(yawn)));
|
||||
int aZ = (int) (z + Math.round(horizontalRange * Math.sin(bearing)));
|
||||
|
||||
|
||||
// Placing
|
||||
if (world.rand.nextInt(400) != 1) {
|
||||
generateRandomAsteroid(world, aX, aY, aZ, 3, 3);
|
||||
|
@ -234,7 +217,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Setting up gas clouds
|
||||
for (int i = 1; i <= numOfClouds; i++) {
|
||||
float binomial = binomialRandom(world);
|
||||
|
@ -242,20 +225,20 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
double yawn = world.rand.nextFloat() * Math.PI;
|
||||
float horizontalRange = Math.max(6.0F, binomial * maxDistanceBig);
|
||||
float verticalRange = Math.max(3.0F, binomial * maxHeight);
|
||||
|
||||
|
||||
int aX = (int) (x + Math.round(horizontalRange * Math.cos(bearing)));
|
||||
int aY = (int) (y2 + Math.round(verticalRange * Math.cos(yawn)));
|
||||
int aZ = (int) (z + Math.round(horizontalRange * Math.sin(bearing)));
|
||||
|
||||
|
||||
// Placing
|
||||
if (world.rand.nextBoolean()) {
|
||||
generateGasCloudOfColor(world, aX, aY, aZ, 12, 15, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LocalProfiler.stop();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gas cloud generator
|
||||
*
|
||||
|
@ -278,13 +261,13 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
if (centerRadiusMax != 0)
|
||||
centerRadius = Math.min(centerRadiusMax, centerRadius);
|
||||
final int CENTER_SHIFT = 2; // Offset from center of central ball
|
||||
|
||||
|
||||
DeployableStructure cloud = StructureManager.getGasCloud(world.rand, type);
|
||||
if (cloud == null) {
|
||||
WarpDrive.logger.error("No gaz cloud defined, cancelling world generation");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (int i = 1; i <= cloudSize; i++) {
|
||||
int radius = 2 + world.rand.nextInt(centerRadius);
|
||||
int newX = x + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(CENTER_SHIFT + centerRadius / 2));
|
||||
|
@ -293,7 +276,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
((Orb)cloud).generate(world, world.rand, newX, newY, newZ, radius);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Asteroid of block generator
|
||||
*
|
||||
|
@ -309,6 +292,7 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
* maximum radius of central ball
|
||||
*/
|
||||
private static void generateAsteroidOfBlock(World world, int x, int y, int z, int asteroidSizeMax, int centerRadiusMax, Block ice, int meta) {
|
||||
/*
|
||||
// FIXME: get a proper range of random instead of capping it
|
||||
int asteroidSize = 1 + world.rand.nextInt(6);
|
||||
if (asteroidSizeMax != 0) {
|
||||
|
@ -330,48 +314,16 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
int newZ = z + (((world.rand.nextBoolean()) ? -1 : 1) * world.rand.nextInt(CENTER_SHIFT + centerRadius / 2));
|
||||
generateSphereDirect(world, newX, newY, newZ, radius, true, ice, meta, false, t, 0);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Sphere generator
|
||||
*
|
||||
* @param world
|
||||
* target world
|
||||
* @param xCoord
|
||||
* center
|
||||
* @param yCoord
|
||||
* center
|
||||
* @param zCoord
|
||||
* center
|
||||
* @param radius
|
||||
* sphere radius
|
||||
* @param corrupted
|
||||
* skip random blocks when generating (corrupted effect)
|
||||
* @param block
|
||||
* sphere of specified blocks or random blocks if not specified
|
||||
* @return
|
||||
*/
|
||||
public static void generateSphereDirect(World world, int xCoord, int yCoord, int zCoord, double radius, boolean corrupted, Block block, int meta,
|
||||
boolean hollow) {
|
||||
if (block == null) {
|
||||
generateSphereDirect(world, xCoord, yCoord, zCoord, radius, corrupted, block, meta, hollow,
|
||||
WarpDriveConfig.getDefaultSurfaceBlock(world.rand, corrupted, false), 0);
|
||||
} else {
|
||||
generateSphereDirect(world, xCoord, yCoord, zCoord, radius, corrupted, block, meta, hollow, block, meta);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void generateSphereDirect(
|
||||
World world, int xCoord, int yCoord, int zCoord, double radius, boolean corrupted,
|
||||
Block ice, int meta, boolean hollow, Block t, int meta2) {
|
||||
double radiusC = radius + 0.5D; // Radius from center of block
|
||||
World world, int xCoord, int yCoord, int zCoord, Orb orb, Random rand) {
|
||||
double radiusC = orb.getHeight() / 2 + 0.5D; // Radius from center of block
|
||||
double radiusSq = radiusC * radiusC; // Optimization to avoid sqrts...
|
||||
double radius1Sq = (radiusC - 1.0D) * (radiusC - 1.0D); // for hollow
|
||||
// sphere
|
||||
int ceilRadius = (int) Math.ceil(radiusC);
|
||||
|
||||
Block block = ice;
|
||||
|
||||
// Pass the cube and check points for sphere equation x^2 + y^2 + z^2 = r^2
|
||||
for (int x = 0; x <= ceilRadius; x++) {
|
||||
double x2 = (x + 0.5D) * (x + 0.5D);
|
||||
|
@ -379,53 +331,31 @@ public class SpaceWorldGenerator implements IWorldGenerator {
|
|||
double y2 = (y + 0.5D) * (y + 0.5D);
|
||||
for (int z = 0; z <= ceilRadius; z++) {
|
||||
double z2 = (z + 0.5D) * (z + 0.5D);
|
||||
double dSq = x2 + y2 + z2; // Distance from current position
|
||||
// to center
|
||||
|
||||
int dSq = (int) Math.sqrt(x2 + y2 + z2); // Distance from current position
|
||||
//TODO: Find quicker form of sqrt
|
||||
|
||||
// Skip too far blocks
|
||||
if (dSq > radiusSq) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Hollow sphere condition
|
||||
// only generate at the outer limit with 1 block tolerance along each axis
|
||||
// (the 1 block tolerance is done to avoid holes in the shape)
|
||||
if ( hollow
|
||||
&& ( (dSq < radius1Sq)
|
||||
|| ( (lengthSq(x + 1.5D, y + 0.5D, z + 0.5D) <= radiusSq)
|
||||
&& (lengthSq(x + 0.5D, y + 1.5D, z + 0.5D) <= radiusSq)
|
||||
&& (lengthSq(x + 0.5D, y + 0.5D, z + 1.5D) <= radiusSq) ) ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// Place blocks
|
||||
// create holes in corrupted sphere (20% per block)
|
||||
// cheat by using axial symmetry so we don't create random numbers too frequently
|
||||
if (!corrupted || world.rand.nextInt(5) != 1) {
|
||||
if (ice == null) block = WarpDriveConfig.getRandomSurfaceBlock(world.rand, t, false);
|
||||
world.setBlock(xCoord + x, yCoord + y, zCoord + z, block, 0, 2);
|
||||
world.setBlock(xCoord - x, yCoord + y, zCoord + z, block, 0, 2);
|
||||
}
|
||||
if (!corrupted || world.rand.nextInt(5) != 1) {
|
||||
if (ice == null) block = WarpDriveConfig.getRandomSurfaceBlock(world.rand, t, false);
|
||||
world.setBlock(xCoord + x, yCoord - y, zCoord + z, block, 0, 2);
|
||||
world.setBlock(xCoord + x, yCoord + y, zCoord - z, block, 0, 2);
|
||||
}
|
||||
if (!corrupted || world.rand.nextInt(5) != 1) {
|
||||
if (ice == null) block = WarpDriveConfig.getRandomSurfaceBlock(world.rand, t, false);
|
||||
world.setBlock(xCoord - x, yCoord - y, zCoord + z, block, 0, 2);
|
||||
world.setBlock(xCoord + x, yCoord - y, zCoord - z, block, 0, 2);
|
||||
}
|
||||
if (!corrupted || world.rand.nextInt(5) != 1) {
|
||||
if (ice == null) block = WarpDriveConfig.getRandomSurfaceBlock(world.rand, t, false);
|
||||
world.setBlock(xCoord - x, yCoord + y, zCoord - z, block, 0, 2);
|
||||
world.setBlock(xCoord - x, yCoord - y, zCoord - z, block, 0, 2);
|
||||
}
|
||||
|
||||
world.setBlock(xCoord + x, yCoord + y, zCoord + z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
world.setBlock(xCoord - x, yCoord + y, zCoord + z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
world.setBlock(xCoord + x, yCoord - y, zCoord + z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
world.setBlock(xCoord + x, yCoord + y, zCoord - z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
world.setBlock(xCoord - x, yCoord - y, zCoord + z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
world.setBlock(xCoord + x, yCoord - y, zCoord - z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
world.setBlock(xCoord - x, yCoord + y, zCoord - z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
world.setBlock(xCoord - x, yCoord - y, zCoord - z, orb.getBlockForRadius(rand, dSq), 0, 2);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static double lengthSq(double x, double y, double z) {
|
||||
return (x * x) + (y * y) + (z * z);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue