Fixed #326 reactor display not matching reality upon computer reboot
This commit is contained in:
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bb8b3a471b
commit
4a4df79fe5
2 changed files with 132 additions and 138 deletions
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@ -7,33 +7,38 @@ local data
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----------- Reactor support
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local reactor_output = 0
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local reactor = nil
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local reactor
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local reactorlasers = {}
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local reactor_mode = 0
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local reactor_rate = 100
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local reactor_targetStability = 50
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local reactor_laserAmount = 10000
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local reactor_output = 0
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function reactor_read(parData)
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data = parData
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if data.reactor_mode == nil then data.reactor_mode = 0 end
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if data.reactor_rate == nil then data.reactor_rate = 100 end
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if data.reactor_targetStability == nil then data.reactor_targetStability = 50 end
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if data.reactor_laserAmount == nil then data.reactor_laserAmount = 10000 end
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end
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function reactor_boot()
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if reactor ~= nil then
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w.writeLn("Booting Reactor...")
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local _, _, _, strMode, _ = reactor.state()
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if strMode == "OFF" then
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data.reactor_mode = 0
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elseif strMode == "MANUAL" then
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data.reactor_mode = 1
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elseif strMode == "ABOVE" then
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data.reactor_mode = 2
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elseif strMode == "RATE" then
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data.reactor_mode = 3
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if strMode == "off" then
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reactor_mode = 0
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elseif strMode == "unlimited" then
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reactor_mode = 1
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elseif strMode == "above" then
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reactor_mode = 2
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elseif strMode == "at_rate" then
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reactor_mode = 3
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else
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data.reactor_mode = 0
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reactor_mode = 0
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end
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_, reactor_rate = reactor.releaseRate()
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reactor_targetStability = 100.0 - reactor.instabilityTarget()
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reactor_laserAmount = reactor.stabilizerEnergy()
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end
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end
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@ -48,43 +53,35 @@ function reactor_key(character, keycode)
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reactor_laser()
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return true
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elseif character == 'o' or character == 'O' then -- O
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data.reactor_mode = (data.reactor_mode + 1) % 4
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reactor_mode = (reactor_mode + 1) % 4
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reactor_setMode()
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w.data_save()
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return true
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elseif character == 'g' or character == 'G' then -- G
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data.reactor_rate = data.reactor_rate - 1000
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reactor_rate = reactor_rate - 1000
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reactor_setMode()
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w.data_save()
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return true
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elseif character == 't' or character == 'T' then -- T
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data.reactor_rate = data.reactor_rate + 1000
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reactor_rate = reactor_rate + 1000
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reactor_setMode()
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w.data_save()
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return true
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elseif character == 'j' or character == 'J' then -- J
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data.reactor_laserAmount = data.reactor_laserAmount - 500
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reactor_laserAmount = reactor_laserAmount - 500
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reactor_setLaser()
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w.data_save()
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return true
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elseif character == 'u' or character == 'U' then -- U
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data.reactor_laserAmount = data.reactor_laserAmount + 500
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reactor_laserAmount = reactor_laserAmount + 500
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reactor_setLaser()
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w.data_save()
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return true
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elseif character == '-' then -- -
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data.reactor_targetStability = data.reactor_targetStability - 1
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reactor_targetStability = reactor_targetStability - 1
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reactor_setTargetStability()
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w.data_save()
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return true
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elseif character == '+' then -- +
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data.reactor_targetStability = data.reactor_targetStability + 1
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reactor_targetStability = reactor_targetStability + 1
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reactor_setTargetStability()
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w.data_save()
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return true
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elseif character == 'c' or character == 'C' then -- C
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reactor_config()
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w.data_save()
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return true
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end
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return false
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@ -104,7 +101,7 @@ function reactor_page()
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for key, instability in pairs(instabilities) do
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w.setCursorPos(12, 2 + key)
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local stability = math.floor((100.0 - instability) * 10) / 10.0
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if stability >= data.reactor_targetStability then
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if stability >= reactor_targetStability then
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w.setColorSuccess()
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else
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w.setColorWarning()
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@ -155,7 +152,7 @@ function reactor_page()
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local energy = reactorlaser.wrap.energy()
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if not reactorlaser.wrap.hasReactor() then
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w.setColorDisabled()
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elseif energy > 3 * data.reactor_laserAmount then
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elseif energy > 3 * reactor_laserAmount then
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w.setColorSuccess()
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else
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w.setColorWarning()
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@ -170,21 +167,21 @@ function reactor_page()
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w.write(" -----------------------------------------------")
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w.setCursorPos(1, 11)
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w.write("Output mode : ")
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if data.reactor_mode == 0 then
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if reactor_mode == 0 then
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w.setColorDisabled()
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w.write("hold")
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elseif data.reactor_mode == 1 then
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elseif reactor_mode == 1 then
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w.write("manual/unlimited")
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elseif data.reactor_mode == 2 then
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w.write("surplus above " .. data.reactor_rate .. " RF")
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elseif reactor_mode == 2 then
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w.write("surplus above " .. reactor_rate .. " RF")
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else
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w.write("rated at " .. data.reactor_rate .. " RF")
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w.write("rated at " .. reactor_rate .. " RF")
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end
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w.setColorNormal()
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w.setCursorPos( 1, 12)
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w.write("Target stability: " .. data.reactor_targetStability .. "%")
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w.write("Target stability: " .. reactor_targetStability .. "%")
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w.setCursorPos(30, 12)
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w.write("Laser amount: " .. data.reactor_laserAmount)
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w.write("Laser amount: " .. reactor_laserAmount)
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w.setColorControl()
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w.setCursorPos(1, 14)
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@ -195,43 +192,43 @@ function reactor_page()
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end
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function reactor_setMode()
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if data.reactor_rate < 1 then
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data.reactor_rate = 1
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elseif data.reactor_rate > 100000 then
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data.reactor_rate = 100000
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if reactor_rate < 1 then
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reactor_rate = 1
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elseif reactor_rate > 100000 then
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reactor_rate = 100000
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end
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if reactor ~= nil then
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if data.reactor_mode == 0 then
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if reactor_mode == 0 then
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reactor.release(false)
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elseif data.reactor_mode == 1 then
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elseif reactor_mode == 1 then
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reactor.release(true)
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elseif data.reactor_mode == 2 then
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reactor.releaseAbove(data.reactor_rate)
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elseif reactor_mode == 2 then
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reactor.releaseAbove(reactor_rate)
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else
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reactor.releaseRate(data.reactor_rate)
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reactor.releaseRate(reactor_rate)
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end
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end
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end
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function reactor_setLaser()
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if data.reactor_laserAmount < 1 then
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data.reactor_laserAmount = 1
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elseif data.reactor_laserAmount > 100000 then
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data.reactor_laserAmount = 100000
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if reactor_laserAmount < 1 then
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reactor_laserAmount = 1
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elseif reactor_laserAmount > 100000 then
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reactor_laserAmount = 100000
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end
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if reactor ~= nill then
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data.reactor_laserAmount = reactor.stabilizerEnergy(data.reactor_laserAmount)
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if reactor ~= nil then
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reactor_laserAmount = reactor.stabilizerEnergy(reactor_laserAmount)
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end
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end
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function reactor_setTargetStability()
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if data.reactor_targetStability < 1.0 then
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data.reactor_targetStability = 1.0
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elseif data.reactor_targetStability > 100.0 then
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data.reactor_targetStability = 100.0
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if reactor_targetStability < 1.0 then
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reactor_targetStability = 1.0
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elseif reactor_targetStability > 100.0 then
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reactor_targetStability = 100.0
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end
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if reactor ~= nill then
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data.reactor_targetStability = 100.0 - reactor.instabilityTarget(100.0 - data.reactor_targetStability)
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if reactor ~= nil then
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reactor_targetStability = 100.0 - reactor.instabilityTarget(100.0 - reactor_targetStability)
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end
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end
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@ -251,7 +248,7 @@ end
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function reactor_laser(side)
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for key, reactorlaser in pairs(reactorlasers) do
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if (side == nil) or (reactorlaser.side == side) then
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reactorlaser.wrap.stabilize(data.reactor_laserAmount)
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reactorlaser.wrap.stabilize(reactor_laserAmount)
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end
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end
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end
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@ -267,7 +264,7 @@ function reactor_pulse(output)
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for key, instability in pairs(instabilities) do
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w.setCursorPos(12, 2 + key)
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local stability = math.floor((100.0 - instability) * 10) / 10
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if stability >= data.reactor_targetStability then
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if stability >= reactor_targetStability then
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w.setColorSuccess()
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else
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w.setColorWarning()
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@ -302,7 +299,7 @@ function reactor_pulse(output)
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end
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if not reactorlaser.wrap.hasReactor() then
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w.setColorDisabled()
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elseif energy > 3 * data.reactor_laserAmount then
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elseif energy > 3 * reactor_laserAmount then
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w.setColorSuccess()
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else
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w.setColorWarning()
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@ -325,22 +322,22 @@ function reactor_config()
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else
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w.setColorNormal()
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w.setCursorPos(1, 4)
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w.write("Reactor output rate (" .. w.format_integer(data.reactor_rate) .. " RF): ")
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data.reactor_rate = w.input_readInteger(data.reactor_rate)
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w.write("Reactor output rate (" .. w.format_integer(reactor_rate) .. " RF): ")
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reactor_rate = w.input_readInteger(reactor_rate)
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reactor_setMode()
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w.setCursorPos(1, 5)
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w.write("Reactor output rate set")
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w.setCursorPos(1, 7)
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w.write("Laser energy level (" .. w.format_integer(data.reactor_laserAmount) .. "): ")
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data.reactor_laserAmount = w.input_readInteger(data.reactor_laserAmount)
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w.write("Laser energy level (" .. w.format_integer(reactor_laserAmount) .. "): ")
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reactor_laserAmount = w.input_readInteger(reactor_laserAmount)
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reactor_setLaser()
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w.setCursorPos(1, 8)
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w.write("Laser energy level set")
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w.setCursorPos(1, 10)
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w.write("Reactor target stability (" .. w.format_integer(data.reactor_targetStability) .. "%): ")
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data.reactor_targetStability = w.input_readInteger(data.reactor_targetStability)
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w.write("Reactor target stability (" .. w.format_integer(reactor_targetStability) .. "%): ")
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reactor_targetStability = w.input_readInteger(reactor_targetStability)
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reactor_setTargetStability()
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w.setCursorPos(1, 11)
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w.write("Reactor target stability set")
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@ -6,33 +6,38 @@ local data
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----------- Reactor support
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local reactor_output = 0
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local reactor = nil
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local reactor
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local reactorlasers = {}
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local reactor_mode = 0
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local reactor_rate = 100
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local reactor_targetStability = 50
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local reactor_laserAmount = 10000
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local reactor_output = 0
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function reactor_read(parData)
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data = parData
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if data.reactor_mode == nil then data.reactor_mode = 0 end
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if data.reactor_rate == nil then data.reactor_rate = 100 end
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if data.reactor_targetStability == nil then data.reactor_targetStability = 50 end
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if data.reactor_laserAmount == nil then data.reactor_laserAmount = 10000 end
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end
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function reactor_boot()
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if reactor ~= nil then
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w.writeLn("Booting Reactor...")
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local _, _, _, strMode, _ = reactor.state()
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if strMode == "OFF" then
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data.reactor_mode = 0
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elseif strMode == "MANUAL" then
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data.reactor_mode = 1
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elseif strMode == "ABOVE" then
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data.reactor_mode = 2
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elseif strMode == "RATE" then
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data.reactor_mode = 3
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if strMode == "off" then
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reactor_mode = 0
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elseif strMode == "unlimited" then
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reactor_mode = 1
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elseif strMode == "above" then
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reactor_mode = 2
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elseif strMode == "at_rate" then
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reactor_mode = 3
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else
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data.reactor_mode = 0
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reactor_mode = 0
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end
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_, reactor_rate = reactor.releaseRate()
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reactor_targetStability = 100.0 - reactor.instabilityTarget()
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reactor_laserAmount = reactor.stabilizerEnergy()
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end
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end
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@ -47,43 +52,35 @@ function reactor_key(character, keycode)
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reactor_laser()
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return true
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elseif character == 'o' or character == 'O' then -- O
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data.reactor_mode = (data.reactor_mode + 1) % 4
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reactor_mode = (reactor_mode + 1) % 4
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reactor_setMode()
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w.data_save()
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return true
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elseif character == 'g' or character == 'G' then -- G
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data.reactor_rate = data.reactor_rate - 1000
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reactor_rate = reactor_rate - 1000
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reactor_setMode()
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w.data_save()
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return true
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elseif character == 't' or character == 'T' then -- T
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data.reactor_rate = data.reactor_rate + 1000
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reactor_rate = reactor_rate + 1000
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reactor_setMode()
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w.data_save()
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return true
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elseif character == 'j' or character == 'J' then -- J
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data.reactor_laserAmount = data.reactor_laserAmount - 500
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reactor_laserAmount = reactor_laserAmount - 500
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reactor_setLaser()
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w.data_save()
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return true
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elseif character == 'u' or character == 'U' then -- U
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data.reactor_laserAmount = data.reactor_laserAmount + 500
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reactor_laserAmount = reactor_laserAmount + 500
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reactor_setLaser()
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w.data_save()
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return true
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elseif character == '-' then -- -
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data.reactor_targetStability = data.reactor_targetStability - 1
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reactor_targetStability = reactor_targetStability - 1
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reactor_setTargetStability()
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w.data_save()
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return true
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elseif character == '+' then -- +
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data.reactor_targetStability = data.reactor_targetStability + 1
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reactor_targetStability = reactor_targetStability + 1
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reactor_setTargetStability()
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w.data_save()
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return true
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elseif character == 'c' or character == 'C' then -- C
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reactor_config()
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w.data_save()
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return true
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end
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return false
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@ -103,7 +100,7 @@ function reactor_page()
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for key, instability in pairs(instabilities) do
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w.setCursorPos(12, 2 + key)
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local stability = math.floor((100.0 - instability) * 10) / 10.0
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if stability >= data.reactor_targetStability then
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if stability >= reactor_targetStability then
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w.setColorSuccess()
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else
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w.setColorWarning()
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@ -154,7 +151,7 @@ function reactor_page()
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local energy = reactorlaser.wrap.energy()
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if not reactorlaser.wrap.hasReactor() then
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w.setColorDisabled()
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elseif energy > 3 * data.reactor_laserAmount then
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elseif energy > 3 * reactor_laserAmount then
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w.setColorSuccess()
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else
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w.setColorWarning()
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@ -169,21 +166,21 @@ function reactor_page()
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w.write(" -----------------------------------------------")
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w.setCursorPos(1, 11)
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w.write("Output mode : ")
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if data.reactor_mode == 0 then
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if reactor_mode == 0 then
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w.setColorDisabled()
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w.write("hold")
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elseif data.reactor_mode == 1 then
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elseif reactor_mode == 1 then
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w.write("manual/unlimited")
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elseif data.reactor_mode == 2 then
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w.write("surplus above " .. data.reactor_rate .. " RF")
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elseif reactor_mode == 2 then
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w.write("surplus above " .. reactor_rate .. " RF")
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else
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w.write("rated at " .. data.reactor_rate .. " RF")
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w.write("rated at " .. reactor_rate .. " RF")
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end
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w.setColorNormal()
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w.setCursorPos( 1, 12)
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w.write("Target stability: " .. data.reactor_targetStability .. "%")
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w.write("Target stability: " .. reactor_targetStability .. "%")
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w.setCursorPos(30, 12)
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w.write("Laser amount: " .. data.reactor_laserAmount)
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w.write("Laser amount: " .. reactor_laserAmount)
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w.setColorControl()
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w.setCursorPos(1, 18)
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@ -194,43 +191,43 @@ function reactor_page()
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end
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function reactor_setMode()
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if data.reactor_rate < 1 then
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data.reactor_rate = 1
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elseif data.reactor_rate > 100000 then
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data.reactor_rate = 100000
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if reactor_rate < 1 then
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reactor_rate = 1
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elseif reactor_rate > 100000 then
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reactor_rate = 100000
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end
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if reactor ~= nil then
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if data.reactor_mode == 0 then
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if reactor_mode == 0 then
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reactor.release(false)
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elseif data.reactor_mode == 1 then
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elseif reactor_mode == 1 then
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reactor.release(true)
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elseif data.reactor_mode == 2 then
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reactor.releaseAbove(data.reactor_rate)
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elseif reactor_mode == 2 then
|
||||
reactor.releaseAbove(reactor_rate)
|
||||
else
|
||||
reactor.releaseRate(data.reactor_rate)
|
||||
reactor.releaseRate(reactor_rate)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function reactor_setLaser()
|
||||
if data.reactor_laserAmount < 1 then
|
||||
data.reactor_laserAmount = 1
|
||||
elseif data.reactor_laserAmount > 100000 then
|
||||
data.reactor_laserAmount = 100000
|
||||
if reactor_laserAmount < 1 then
|
||||
reactor_laserAmount = 1
|
||||
elseif reactor_laserAmount > 100000 then
|
||||
reactor_laserAmount = 100000
|
||||
end
|
||||
if reactor ~= nill then
|
||||
data.reactor_laserAmount = reactor.stabilizerEnergy(data.reactor_laserAmount)
|
||||
if reactor ~= nil then
|
||||
reactor_laserAmount = reactor.stabilizerEnergy(reactor_laserAmount)
|
||||
end
|
||||
end
|
||||
|
||||
function reactor_setTargetStability()
|
||||
if data.reactor_targetStability < 1.0 then
|
||||
data.reactor_targetStability = 1.0
|
||||
elseif data.reactor_targetStability > 100.0 then
|
||||
data.reactor_targetStability = 100.0
|
||||
if reactor_targetStability < 1.0 then
|
||||
reactor_targetStability = 1.0
|
||||
elseif reactor_targetStability > 100.0 then
|
||||
reactor_targetStability = 100.0
|
||||
end
|
||||
if reactor ~= nill then
|
||||
data.reactor_targetStability = 100.0 - reactor.instabilityTarget(100.0 - data.reactor_targetStability)
|
||||
if reactor ~= nil then
|
||||
reactor_targetStability = 100.0 - reactor.instabilityTarget(100.0 - reactor_targetStability)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -250,7 +247,7 @@ end
|
|||
function reactor_laser(side)
|
||||
for key, reactorlaser in pairs(reactorlasers) do
|
||||
if (side == nil) or (reactorlaser.side == side) then
|
||||
reactorlaser.wrap.stabilize(data.reactor_laserAmount)
|
||||
reactorlaser.wrap.stabilize(reactor_laserAmount)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -269,7 +266,7 @@ function reactor_pulse(output)
|
|||
for key, instability in pairs(instabilities) do
|
||||
w.setCursorPos(12, 2 + key)
|
||||
local stability = math.floor((100.0 - instability) * 10) / 10
|
||||
if stability >= data.reactor_targetStability then
|
||||
if stability >= reactor_targetStability then
|
||||
w.setColorSuccess()
|
||||
else
|
||||
w.setColorWarning()
|
||||
|
@ -306,7 +303,7 @@ function reactor_pulse(output)
|
|||
end
|
||||
if not reactorlaser.wrap.hasReactor() then
|
||||
w.setColorDisabled()
|
||||
elseif energy > 3 * data.reactor_laserAmount then
|
||||
elseif energy > 3 * reactor_laserAmount then
|
||||
w.setColorSuccess()
|
||||
else
|
||||
w.setColorWarning()
|
||||
|
@ -330,22 +327,22 @@ function reactor_config()
|
|||
else
|
||||
w.setColorNormal()
|
||||
w.setCursorPos(1, 4)
|
||||
w.write("Reactor output rate (" .. w.format_integer(data.reactor_rate) .. " RF): ")
|
||||
data.reactor_rate = w.input_readInteger(data.reactor_rate)
|
||||
w.write("Reactor output rate (" .. w.format_integer(reactor_rate) .. " RF): ")
|
||||
reactor_rate = w.input_readInteger(reactor_rate)
|
||||
reactor_setMode()
|
||||
w.setCursorPos(1, 5)
|
||||
w.write("Reactor output rate set")
|
||||
|
||||
w.setCursorPos(1, 7)
|
||||
w.write("Laser energy level (" .. w.format_integer(data.reactor_laserAmount) .. "): ")
|
||||
data.reactor_laserAmount = w.input_readInteger(data.reactor_laserAmount)
|
||||
w.write("Laser energy level (" .. w.format_integer(reactor_laserAmount) .. "): ")
|
||||
reactor_laserAmount = w.input_readInteger(reactor_laserAmount)
|
||||
reactor_setLaser()
|
||||
w.setCursorPos(1, 8)
|
||||
w.write("Laser energy level set")
|
||||
|
||||
w.setCursorPos(1, 10)
|
||||
w.write("Reactor target stability (" .. w.format_integer(data.reactor_targetStability) .. "%): ")
|
||||
data.reactor_targetStability = w.input_readInteger(data.reactor_targetStability)
|
||||
w.write("Reactor target stability (" .. w.format_integer(reactor_targetStability) .. "%): ")
|
||||
reactor_targetStability = w.input_readInteger(reactor_targetStability)
|
||||
reactor_setTargetStability()
|
||||
w.setCursorPos(1, 11)
|
||||
w.write("Reactor target stability set")
|
||||
|
|
Loading…
Reference in a new issue