Fixed invalid max jump distance in LUA scripts
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59006bb65a
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56848d4dcb
2 changed files with 30 additions and 20 deletions
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@ -116,7 +116,7 @@ function ship_boot()
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ship_shipSize = ship.getShipSize()
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w.sleep(0.05)
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timeout = timeout - 1
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until ship_shipSize ~= nil or timeout < 0
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until (ship_shipSize ~= nil and ship_shipSize ~= 0) or timeout < 0
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if timeout < 0 then
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w.setColorWarning()
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w.writeLn("failed")
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@ -238,25 +238,30 @@ function ship_warp()
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end
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function ship_page_setMovement()
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-- force manual jump so we get proper max jump distance
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ship.enable(false)
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ship.command("MANUAL")
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local success, maxJumpDistance = ship.getMaxJumpDistance()
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if success ~= true then
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w.status_showWarning("" .. maxJumpDistance)
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return
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end
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w.page_begin("<==== Set ship movement ====>")
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w.setColorNormal()
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w.setCursorPos(1, 3)
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ship_writeMovement("Current movement is ")
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w.setCursorPos(1, 5)
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ship_movement[1] = ship_page_setDistanceAxis(4, "Forward/back", "Forward", "Backward", ship_movement[1], math.abs(ship_front + ship_back + 1))
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ship_movement[2] = ship_page_setDistanceAxis(6, "Up/down" , "Up" , "Down" , ship_movement[2], math.abs(ship_up + ship_down + 1))
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ship_movement[3] = ship_page_setDistanceAxis(8, "Right/left" , "Right" , "Left" , ship_movement[3], math.abs(ship_left + ship_right + 1))
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ship_movement[1] = ship_page_setDistanceAxis(4, "Forward/back", "Forward", "Backward", ship_movement[1], math.abs(ship_front + ship_back + 1), maxJumpDistance)
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ship_movement[2] = ship_page_setDistanceAxis(6, "Up/down" , "Up" , "Down" , ship_movement[2], math.abs(ship_up + ship_down + 1), maxJumpDistance)
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ship_movement[3] = ship_page_setDistanceAxis(8, "Right/left" , "Right" , "Left" , ship_movement[3], math.abs(ship_left + ship_right + 1), maxJumpDistance)
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ship_movement = { ship.movement(ship_movement[1], ship_movement[2], ship_movement[3]) }
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ship_updateMovementStats()
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end
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function ship_page_setDistanceAxis(line, axis, positive, negative, userEntry, shipLength)
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local success, maxJumpDistance = ship.getMaxJumpDistance()
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if success ~= true then
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w.status_showSuccess("" .. maxJumpDistance)
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maxJumpDistance = 0
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end
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function ship_page_setDistanceAxis(line, axis, positive, negative, userEntry, shipLength, maxJumpDistance)
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local maximumDistance = math.floor(shipLength + maxJumpDistance)
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w.setColorControl()
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w.setCursorPos(1, line + 2)
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@ -117,7 +117,7 @@ function ship_boot()
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ship_shipSize = ship.getShipSize()
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w.sleep(0.05)
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timeout = timeout - 1
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until ship_shipSize ~= nil or timeout < 0
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until (ship_shipSize ~= nil and ship_shipSize ~= 0) or timeout < 0
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if timeout < 0 then
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w.setColorWarning()
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w.writeLn("failed")
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@ -239,25 +239,30 @@ function ship_warp()
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end
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function ship_page_setMovement()
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-- force manual jump so we get proper max jump distance
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ship.enable(false)
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ship.command("MANUAL")
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local success, maxJumpDistance = ship.getMaxJumpDistance()
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if success ~= true then
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w.status_showWarning("" .. maxJumpDistance)
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return
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end
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w.page_begin("<==== Set ship movement ====>")
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w.setColorNormal()
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w.setCursorPos(1, 3)
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ship_writeMovement("Current movement is ")
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w.setCursorPos(1, 5)
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ship_movement[1] = ship_page_setDistanceAxis(4, "Forward/back", "Forward", "Backward", ship_movement[1], math.abs(ship_front + ship_back + 1))
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ship_movement[2] = ship_page_setDistanceAxis(6, "Up/down" , "Up" , "Down" , ship_movement[2], math.abs(ship_up + ship_down + 1))
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ship_movement[3] = ship_page_setDistanceAxis(8, "Right/left" , "Right" , "Left" , ship_movement[3], math.abs(ship_left + ship_right + 1))
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ship_movement[1] = ship_page_setDistanceAxis(4, "Forward/back", "Forward", "Backward", ship_movement[1], math.abs(ship_front + ship_back + 1), maxJumpDistance)
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ship_movement[2] = ship_page_setDistanceAxis(6, "Up/down" , "Up" , "Down" , ship_movement[2], math.abs(ship_up + ship_down + 1), maxJumpDistance)
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ship_movement[3] = ship_page_setDistanceAxis(8, "Right/left" , "Right" , "Left" , ship_movement[3], math.abs(ship_left + ship_right + 1), maxJumpDistance)
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ship_movement = { ship.movement(ship_movement[1], ship_movement[2], ship_movement[3]) }
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ship_updateMovementStats()
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end
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function ship_page_setDistanceAxis(line, axis, positive, negative, userEntry, shipLength)
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local success, maxJumpDistance = ship.getMaxJumpDistance()
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if success ~= true then
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w.status_showSuccess("" .. maxJumpDistance)
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maxJumpDistance = 0
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end
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function ship_page_setDistanceAxis(line, axis, positive, negative, userEntry, shipLength, maxJumpDistance)
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local maximumDistance = math.floor(shipLength + maxJumpDistance)
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w.setColorControl()
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w.setCursorPos(1, line + 2)
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