May as well harvest non-rubber trees if we're in tapping mode rather

than keep looping over them!
This commit is contained in:
DarkholmeTenk 2014-02-26 16:43:51 +00:00
parent d82963121a
commit 5a14012e80

View file

@ -141,6 +141,17 @@ public class TileEntityLaserTreeFarm extends TileEntityAbstractMiner implements
else
delayMul = 1;
}
else if(isLog(blockID))
{
if(collectEnergyPacketFromBooster(cost,false))
{
delayMul = 4;
totalHarvested++;
harvestBlock(pos);
}
else
return;
}
else if(isLeaf(blockID))
{
if(collectEnergyPacketFromBooster(cost,true))