Merge pull request #2 from drpepper240/patch-3

will prevent messing with ship's dimensions
This commit is contained in:
ZLOFENIX 2014-07-17 14:52:29 +04:00
commit 74cf689542
3 changed files with 32 additions and 17 deletions

View file

@ -479,7 +479,13 @@ public class TileEntityProtocol extends TileEntity implements IPeripheral
case 0: // dim_getp ()
return new Integer[] { getFront(), getRight(), getUp() };
case 1: // dim_setp (front, right, up)
if (arguments.length != 3 || (((Double)arguments[0]).intValue() < 0 || ((Double)arguments[1]).intValue() < 0 || ((Double)arguments[2]).intValue() < 0))
if ( arguments.length != 3 ||
( ( (Double)arguments[0] ).intValue() < 0 ||
( (Double)arguments[1] ).intValue() < 0 ||
( (Double)arguments[2] ).intValue() < 0 ||
( (Double)arguments[1] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
( (Double)arguments[2] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
( (Double)arguments[3] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ) )
{
return new Integer[] { -1 };
}
@ -494,7 +500,13 @@ public class TileEntityProtocol extends TileEntity implements IPeripheral
case 2: // dim_getn ()
return new Integer[] { getBack(), getLeft(), getDown() };
case 3: // dim_setn (back, left, down)
if (arguments.length != 3 || (((Double)arguments[0]).intValue() < 0 || ((Double)arguments[1]).intValue() < 0 || ((Double)arguments[2]).intValue() < 0))
if ( arguments.length != 3 ||
( ( (Double)arguments[0] ).intValue() < 0 ||
( (Double)arguments[1] ).intValue() < 0 ||
( (Double)arguments[2] ).intValue() < 0 ||
( (Double)arguments[1] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
( (Double)arguments[2] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
( (Double)arguments[3] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ) )
{
return new Integer[] { -1 };
}

View file

@ -53,8 +53,8 @@ public class TileEntityReactor extends TileEntity implements IEnergySink
public int shipLeft, shipRight;
public int shipUp, shipDown;
public int shipHeight, shipWidth, shipLength;
int shipSize = 0;
int shipVolume;
int shipSize = 0; //ship length in the direction of a jump
int shipVolume = 0; //number of all blocks the ship consists of
int currentMode = 0;
int currentEnergyValue = 0;
@ -67,7 +67,6 @@ public class TileEntityReactor extends TileEntity implements IEnergySink
private final byte MODE_GATE_JUMP = 6; // Jump via jumpgate
int cooldownTime = 0;
public int randomCooldownAddition = 0;
private int registryUpdateTicks = 0;
public String coreFrequency = "default";
@ -188,7 +187,7 @@ public class TileEntityReactor extends TileEntity implements IEnergySink
}
// Awaiting cooldown time
if (/*currentMode != MODE_BASIC_JUMP && */cooldownTime++ < ((WarpDriveConfig.i.WC_COOLDOWN_INTERVAL_SECONDS) * 20) + randomCooldownAddition)
if (/*currentMode != MODE_BASIC_JUMP && */cooldownTime++ < ((WarpDriveConfig.i.WC_COOLDOWN_INTERVAL_SECONDS) * 20) )
{
return;
}
@ -454,28 +453,32 @@ System.out.println("ZLO7");
minY = yCoord - shipDown;
maxY = yCoord + shipUp;
this.shipSize = 0;
int sizeFrontBack = shipFront + shipBack;
int sizeRightLeft = shipRight + shipLeft;
int sizeUpDown = shipUp + shipDown;
switch (this.direction)
{
case 0:
case 180:
this.shipSize = this.shipBack + this.shipFront;
this.shipSize = sizeFrontBack;
break;
case 90:
case 270:
this.shipSize = this.shipLeft + shipRight;
this.shipSize = sizeRightLeft;
break;
case -1:
case -2:
this.shipSize = this.shipDown + this.shipUp;
this.shipSize = sizeUpDown;
break;
}
// Ship side is too big
if (shipLength > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || shipWidth > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || shipHeight > WarpDriveConfig.i.WC_MAX_SHIP_SIDE)
}
// Ship size is too big
if (sizeFrontBack > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || sizeRightLeft > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || sizeUpDown > WarpDriveConfig.i.WC_MAX_SHIP_SIDE)
{
messageToAllPlayersOnShip("Ship is too long. Cannot jump.");
this.controller.setJumpFlag(false);
return false;
}

View file

@ -40,9 +40,9 @@ public class WarpDriveConfig
public int WC_ENERGY_PER_DISTANCE_MODE2 = 1000; // eU
public int WC_ENERGY_PER_ENTITY_TO_SPACE = 1000000; // eU
public int WC_MAX_JUMP_DISTANCE = 128; // Maximum jump length value
public int WC_MAX_SHIP_VOLUME_ON_SURFACE = 15000; // Maximum ship mass to jump on earth (15k blocks)
public int WC_MIN_SHIP_VOLUME_FOR_HYPERSPACE = 500; // Minimum ship volume value for
public int WC_MAX_SHIP_SIDE = 100;
public int WC_MAX_SHIP_VOLUME_ON_SURFACE = 15000; // Maximum ship volume to jump on earth
public int WC_MIN_SHIP_VOLUME_FOR_HYPERSPACE = 500; // Minimum ship volume value for hyperspace travel
public int WC_MAX_SHIP_SIDE = 199; //miaximum ship length - 1
public int WC_COOLDOWN_INTERVAL_SECONDS = 4;
public int WC_CORES_REGISTRY_UPDATE_INTERVAL_SECONDS = 10;
public int WC_ISOLATION_UPDATE_INTARVAL_SECONDS = 10;