Merge pull request #2 from drpepper240/patch-3
will prevent messing with ship's dimensions
This commit is contained in:
commit
74cf689542
3 changed files with 32 additions and 17 deletions
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@ -479,7 +479,13 @@ public class TileEntityProtocol extends TileEntity implements IPeripheral
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case 0: // dim_getp ()
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return new Integer[] { getFront(), getRight(), getUp() };
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case 1: // dim_setp (front, right, up)
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if (arguments.length != 3 || (((Double)arguments[0]).intValue() < 0 || ((Double)arguments[1]).intValue() < 0 || ((Double)arguments[2]).intValue() < 0))
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if ( arguments.length != 3 ||
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( ( (Double)arguments[0] ).intValue() < 0 ||
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( (Double)arguments[1] ).intValue() < 0 ||
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( (Double)arguments[2] ).intValue() < 0 ||
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( (Double)arguments[1] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
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( (Double)arguments[2] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
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( (Double)arguments[3] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ) )
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{
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return new Integer[] { -1 };
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}
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@ -494,7 +500,13 @@ public class TileEntityProtocol extends TileEntity implements IPeripheral
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case 2: // dim_getn ()
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return new Integer[] { getBack(), getLeft(), getDown() };
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case 3: // dim_setn (back, left, down)
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if (arguments.length != 3 || (((Double)arguments[0]).intValue() < 0 || ((Double)arguments[1]).intValue() < 0 || ((Double)arguments[2]).intValue() < 0))
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if ( arguments.length != 3 ||
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( ( (Double)arguments[0] ).intValue() < 0 ||
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( (Double)arguments[1] ).intValue() < 0 ||
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( (Double)arguments[2] ).intValue() < 0 ||
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( (Double)arguments[1] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
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( (Double)arguments[2] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ||
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( (Double)arguments[3] ).intValue() > WarpDriveConfig.i.WC_MAX_SHIP_SIDE ) )
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{
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return new Integer[] { -1 };
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}
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@ -53,8 +53,8 @@ public class TileEntityReactor extends TileEntity implements IEnergySink
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public int shipLeft, shipRight;
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public int shipUp, shipDown;
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public int shipHeight, shipWidth, shipLength;
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int shipSize = 0;
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int shipVolume;
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int shipSize = 0; //ship length in the direction of a jump
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int shipVolume = 0; //number of all blocks the ship consists of
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int currentMode = 0;
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int currentEnergyValue = 0;
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@ -67,7 +67,6 @@ public class TileEntityReactor extends TileEntity implements IEnergySink
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private final byte MODE_GATE_JUMP = 6; // Jump via jumpgate
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int cooldownTime = 0;
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public int randomCooldownAddition = 0;
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private int registryUpdateTicks = 0;
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public String coreFrequency = "default";
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@ -188,7 +187,7 @@ public class TileEntityReactor extends TileEntity implements IEnergySink
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}
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// Awaiting cooldown time
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if (/*currentMode != MODE_BASIC_JUMP && */cooldownTime++ < ((WarpDriveConfig.i.WC_COOLDOWN_INTERVAL_SECONDS) * 20) + randomCooldownAddition)
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if (/*currentMode != MODE_BASIC_JUMP && */cooldownTime++ < ((WarpDriveConfig.i.WC_COOLDOWN_INTERVAL_SECONDS) * 20) )
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{
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return;
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}
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@ -455,27 +454,31 @@ System.out.println("ZLO7");
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maxY = yCoord + shipUp;
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this.shipSize = 0;
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int sizeFrontBack = shipFront + shipBack;
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int sizeRightLeft = shipRight + shipLeft;
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int sizeUpDown = shipUp + shipDown;
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switch (this.direction)
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{
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case 0:
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case 180:
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this.shipSize = this.shipBack + this.shipFront;
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this.shipSize = sizeFrontBack;
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break;
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case 90:
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case 270:
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this.shipSize = this.shipLeft + shipRight;
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this.shipSize = sizeRightLeft;
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break;
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case -1:
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case -2:
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this.shipSize = this.shipDown + this.shipUp;
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this.shipSize = sizeUpDown;
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break;
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}
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// Ship side is too big
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if (shipLength > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || shipWidth > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || shipHeight > WarpDriveConfig.i.WC_MAX_SHIP_SIDE)
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// Ship size is too big
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if (sizeFrontBack > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || sizeRightLeft > WarpDriveConfig.i.WC_MAX_SHIP_SIDE || sizeUpDown > WarpDriveConfig.i.WC_MAX_SHIP_SIDE)
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{
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messageToAllPlayersOnShip("Ship is too long. Cannot jump.");
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this.controller.setJumpFlag(false);
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return false;
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}
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@ -40,9 +40,9 @@ public class WarpDriveConfig
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public int WC_ENERGY_PER_DISTANCE_MODE2 = 1000; // eU
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public int WC_ENERGY_PER_ENTITY_TO_SPACE = 1000000; // eU
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public int WC_MAX_JUMP_DISTANCE = 128; // Maximum jump length value
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public int WC_MAX_SHIP_VOLUME_ON_SURFACE = 15000; // Maximum ship mass to jump on earth (15k blocks)
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public int WC_MIN_SHIP_VOLUME_FOR_HYPERSPACE = 500; // Minimum ship volume value for
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public int WC_MAX_SHIP_SIDE = 100;
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public int WC_MAX_SHIP_VOLUME_ON_SURFACE = 15000; // Maximum ship volume to jump on earth
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public int WC_MIN_SHIP_VOLUME_FOR_HYPERSPACE = 500; // Minimum ship volume value for hyperspace travel
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public int WC_MAX_SHIP_SIDE = 199; //miaximum ship length - 1
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public int WC_COOLDOWN_INTERVAL_SECONDS = 4;
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public int WC_CORES_REGISTRY_UPDATE_INTERVAL_SECONDS = 10;
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public int WC_ISOLATION_UPDATE_INTARVAL_SECONDS = 10;
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