Added investigation log for forcefield computation issue at boot
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1 changed files with 6 additions and 2 deletions
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@ -1160,12 +1160,16 @@ public class TileEntityForceFieldProjector extends TileEntityAbstractForceField
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}
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// create HashSets
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VectorI vScale = forceFieldSetup.vMax.clone().subtract(forceFieldSetup.vMin);
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final VectorI vScale = forceFieldSetup.vMax.clone().subtract(forceFieldSetup.vMin);
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vInteriorBlocks = new HashSet<>(vScale.x * vScale.y * vScale.z);
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vPerimeterBlocks = new HashSet<>(2 * vScale.x * vScale.y + 2 * vScale.x * vScale.z + 2 * vScale.y * vScale.z);
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// compute interior fields to remove overlapping parts
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for (Map.Entry<VectorI, Boolean> entry : forceFieldSetup.shapeProvider.getVertexes(forceFieldSetup).entrySet()) {
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final Map<VectorI, Boolean> vertexes = forceFieldSetup.shapeProvider.getVertexes(forceFieldSetup);
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if (vertexes.isEmpty()) {
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WarpDrive.logger.error(this + " No vertexes for " + forceFieldSetup + " at " + projector);
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}
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for (Map.Entry<VectorI, Boolean> entry : vertexes.entrySet()) {
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VectorI vPosition = entry.getKey();
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if (forceFieldSetup.isDoubleSided || vPosition.y >= 0) {
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if ((forceFieldSetup.rotationYaw != 0.0F) || (forceFieldSetup.rotationPitch != 0.0F) || (forceFieldSetup.rotationRoll != 0.0F)) {
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