ShipScanner output fix
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@ -505,7 +505,7 @@ public class TileEntityShipScanner extends TileEntity implements IEnergySink,
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// Check energy level
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if (!isEnoughEnergyForDeploy(size)) {
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return new Object[] { 1, "Not enough energy! Need at least " + (Math.abs(size * EU_PER_BLOCK_DEPLOY - currentEnergyValue)) + " Eu" };
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return new Object[] { 1, "Not enough energy! Need at least " + MAX_ENERGY_VALUE + " Eu" };
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}
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// Check specified area for occupation by blocks
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