Fixed player falling from camera

This commit is contained in:
LemADEC 2015-09-05 22:05:29 +02:00
parent 40f40978f8
commit ce2eaa08b5

View file

@ -7,6 +7,7 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import org.lwjgl.input.Keyboard;
@ -49,6 +50,7 @@ public final class EntityCamera extends EntityLivingBase {
cameraY = y;
cameraZ = z;
this.player = player;
noClip = true;
}
private void closeCamera() {
@ -143,7 +145,7 @@ public final class EntityCamera extends EntityLivingBase {
}
if (isCentered) {
setPosition(cameraX + 0.5D, cameraY + 0.75D, cameraZ + 0.5D);
setPosition(cameraX + 0.5D, cameraY + 0.5D, cameraZ + 0.5D);
} else {
setPosition(cameraX + dx, cameraY + dy, cameraZ + dz);
}
@ -161,6 +163,29 @@ public final class EntityCamera extends EntityLivingBase {
return false;
}
/*
// Item no clip
@Override
protected boolean func_145771_j(double par1, double par3, double par5) {
// Clipping is fine, don't move me
return false;
}
/**/
@Override
public AxisAlignedBB getBoundingBox() {
return null;
}
@Override
public boolean canBePushed() {
return false;
}
@Override
public void moveEntity(double x, double y, double z) {
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound) {
// nothing to save, skip ancestor call