Ship disappearing bug be gone
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@ -477,6 +477,10 @@ public class TileEntityReactor extends TileEntity implements IEnergySink
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case -2:
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this.shipSize = this.shipDown + this.shipUp;
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break;
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default:
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this.controller.setJumpFlag(false);
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return false;
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}
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// Ship side is too big
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