Refactoring: get rid of outer loop
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79a71b7c64
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1 changed files with 17 additions and 19 deletions
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@ -217,25 +217,23 @@ public class EntityJump extends Entity {
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* @return
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*/
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public boolean checkForChunksGeneratedIn(World w) {
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for (int y = minY; y <= maxY; y++) {
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for (int x = Xmin; x <= Xmax; x++) {
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for (int z = Zmin; z <= Zmax; z++) {
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final int newX = getNewXCoord(x, 0, z, this.distance, this.dir);
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final int newZ = getNewZCoord(x, 0, z, this.distance, this.dir);
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int chunkX = newX >> 4;
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int chunkZ = newZ >> 4;
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if (!w.getChunkProvider().chunkExists(chunkX, chunkZ)) {
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messageToAllPlayersOnShip("Generating chunks...");
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w.getBlockId(newX, 128, newZ);
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return false;
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}
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// TODO: ходить не по координатам, а по координатам чанков, так быстрее.
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for (int x = Xmin; x <= Xmax; x++) {
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for (int z = Zmin; z <= Zmax; z++) {
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final int newX = getNewXCoord(x, 0, z, this.distance, this.dir);
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final int newZ = getNewZCoord(x, 0, z, this.distance, this.dir);
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int chunkX = newX >> 4;
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int chunkZ = newZ >> 4;
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if (!w.getChunkProvider().chunkExists(chunkX, chunkZ)) {
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messageToAllPlayersOnShip("Generating chunks...");
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w.getBlockId(newX, 128, newZ);
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return false;
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}
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}
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}
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}
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return true;
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}
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@ -247,10 +245,10 @@ public class EntityJump extends Entity {
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if (!(obj instanceof MovingEntity)) {
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continue;
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}
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MovingEntity me = (MovingEntity)obj;
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Entity entity = me.entity;
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if (entity instanceof EntityPlayer) {
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((EntityPlayer)entity).sendChatToPlayer("[WarpCore] " + msg);
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}
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