Unknown
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b40a16f673
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Improved default dictionary entry for EnderIO End steel helmet
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2020-06-26 00:12:28 +02:00 |
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Unknown
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ccf17b3968
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Code cleanup
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2020-06-26 00:12:22 +02:00 |
|
LemADEC
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eb5f25127e
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Updated siren blocks to support the new industrial model
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2020-06-21 15:30:37 +02:00 |
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LemADEC
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795dc946ec
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Updated industrial siren models by Gabe Tie
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2020-06-21 15:30:37 +02:00 |
|
LemADEC
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d53488d8a0
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Integrated environmental sensor
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2020-06-21 15:30:37 +02:00 |
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LemADEC
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62d1f4d9bd
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Fixed gas/force field/hull glass miss-rendering in some edge cases
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2020-06-21 15:30:37 +02:00 |
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LemADEC
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d3e4717f1a
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Updated environmental sensor block to support the new model
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2020-06-21 15:30:37 +02:00 |
|
LemADEC
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f76b797d6a
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Updated environmental sensor models by Gabe Tie
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2020-06-20 15:15:49 +02:00 |
|
LemADEC
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f1c451d122
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Code cleanup
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2020-06-20 13:57:16 +02:00 |
|
LemADEC
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827c7a71e1
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Fixed rendering lag from offline reactor core
Fixed active state not always refreshing client model
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2020-06-20 13:56:41 +02:00 |
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Unknown
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c84741de62
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Updated military siren models by Gabe Tie
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2020-06-04 23:42:43 +02:00 |
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Unknown
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ebdb3242b5
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Merge branch 'MC1.12' into retexturing2020
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2020-05-27 16:54:05 +02:00 |
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Unknown
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63ef60847a
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Improved default dictionary entry for EnderIO End steel helmet
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2020-05-27 15:51:40 +02:00 |
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Unknown
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d61551aa2a
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Code cleanup
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2020-05-27 15:51:00 +02:00 |
|
Unknown
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b4730d2899
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Updated book textures by Gabe Tie
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2020-05-27 15:44:51 +02:00 |
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Unknown
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8d433eaeab
|
Updated air generator textures by Gabe Tie
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2020-05-23 12:33:34 +02:00 |
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Unknown
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a10c243788
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squash Updated projector & shapes textures and models by Gabe Tie
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2020-05-23 12:32:35 +02:00 |
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Unknown
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e5b55298a7
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Version bump to 1.5.14
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2020-05-16 15:17:16 +02:00 |
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Unknown
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37d8fe1c31
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Added offline avatar
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2020-05-16 15:16:08 +02:00 |
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Unknown
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d7e7e46eaa
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Integrated EntityNPC
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2020-05-16 15:16:03 +02:00 |
|
Unknown
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a81fe398dc
|
Integrated GlobalRegionProvider in obfuscated environment
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2020-05-16 02:53:21 +02:00 |
|
Unknown
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14b21bf3dc
|
Code cleanup
|
2020-05-16 02:53:16 +02:00 |
|
Unknown
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1c92f9f12e
|
Updated force field projector block to support the new model
- renamed isOn to isActive for consistency
- replaced isPowered by isActive in state LUA API
Fixed invalid is_double_sided projector property
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2020-05-09 00:29:24 +02:00 |
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Unknown
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4d41580f42
|
Updated projector & shapes textures and models by Gabe Tie
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2020-05-09 00:25:23 +02:00 |
|
Unknown
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df9aede692
|
Merge branch 'MC1.12' into retexturing2020
|
2020-05-08 19:22:28 +02:00 |
|
Unknown
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c0300dcf68
|
Updated textures for tiers identification by Gabe Tie
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2020-05-08 18:28:32 +02:00 |
|
Unknown
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909ab7ee08
|
Updated item textures by Gabe Tie
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2020-05-08 18:27:39 +02:00 |
|
Unknown
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2f33d561f4
|
Added advanced mode for ship default LUA scripts for CC & OC
|
2020-05-08 15:13:19 +02:00 |
|
Unknown
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17f1944253
|
Added jump to position for ship default LUA scripts for CC & OC
Inspired by nonenothing pull request #365
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2020-05-08 15:13:19 +02:00 |
|
Unknown
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e8b54bb2a2
|
Fixed support for enabled & disabled events in LUA common libraries
|
2020-05-08 06:15:49 +02:00 |
|
Unknown
|
eb2f04c0e8
|
Code cleanup (LUA)
|
2020-05-08 06:15:11 +02:00 |
|
Unknown
|
1011d7b871
|
Added machine name to disabled & enabled LUA events
|
2020-05-08 06:13:27 +02:00 |
|
Robert
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c7fd47ff06
|
Added Matter Overdrive android breathing integration by IteratorW (#448)
|
2020-05-08 01:59:16 +02:00 |
|
scikirbypoke
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55aa32d259
|
Updated zh_cn (Chinese) translations by scikirbypoke (#451)
|
2020-05-08 01:43:46 +02:00 |
|
Unknown
|
04f67bf1b8
|
Fixed stored energy truncation in transporter LUA scripts for CC & OC
|
2020-05-08 01:41:38 +02:00 |
|
Unknown
|
09fc2300de
|
Fixed celestial objects validation bypass option having no effect
|
2020-05-08 01:41:38 +02:00 |
|
Unknown
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2ceb886ce5
|
Refactored StarMap in GlobalRegion
Improved GC load during transportation
|
2020-05-08 01:40:57 +02:00 |
|
Unknown
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e48894212c
|
Refactored StarMapRegistry to static
|
2020-05-08 00:47:42 +02:00 |
|
Unknown
|
ffea4fdfb3
|
Improved force field registry caching
|
2020-05-08 00:47:42 +02:00 |
|
Unknown
|
c244857117
|
Improved space sky rendering when using lower chunk range settings
Reminder: sky won't render below 4 chunks.
|
2020-05-08 00:47:42 +02:00 |
|
Unknown
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7cf069fc64
|
Code cleanup (parameters, etc.)
|
2020-05-08 00:47:38 +02:00 |
|
Unknown
|
80b93fb68f
|
Updated force field relay block to support the new model
Code cleanup (ship core facing)
|
2020-05-02 20:53:56 +02:00 |
|
Unknown
|
5c11a8d901
|
Updated coils, relays & upgrades textures and models by Gabe Tie
|
2020-05-01 05:10:46 +02:00 |
|
Unknown
|
e8452e0dbf
|
Code cleanup (null checks & BeamFrequency)
|
2020-05-01 04:32:32 +02:00 |
|
Unknown
|
5bcb64edcf
|
Version bump to 1.5.13
|
2020-04-28 08:57:41 +02:00 |
|
Unknown
|
93a71d86e6
|
Improved recipes for energy progression in reactor, cloak & radar cores
|
2020-04-28 08:57:23 +02:00 |
|
Unknown
|
ad5f32aac6
|
Merge branch 'MC1.12' into retexturing2020
|
2020-04-28 08:24:44 +02:00 |
|
Unknown
|
bc50cee82d
|
Updated item & tools textures and models by Gabe Tie
|
2020-04-28 08:23:32 +02:00 |
|
Unknown
|
5bcdf57baf
|
Fixed textures names to be lowercase
|
2020-04-26 06:55:27 +02:00 |
|
Unknown
|
e84c4dec6b
|
Added an experimental seat entity (dev only)
|
2020-04-26 06:50:25 +02:00 |
|