Commit graph

2581 commits

Author SHA1 Message Date
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8bea9987b5 Fixed transporter scanner rendering regression introduced in 1.5.4 2019-06-26 01:59:15 +02:00
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e9ba3af0b1 Improved logs for ship controller count 2019-06-26 01:59:15 +02:00
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79d21baa5b Improved LUA event spam when accelerator is disabled 2019-06-26 01:59:15 +02:00
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91050d2b98 Fixed console spam from updating accelerator setup 2019-06-26 01:59:15 +02:00
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91b4945a67 Improved block update detection 2019-06-26 01:59:15 +02:00
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d138acf509 Implemented reactor rendering
Improved ship scanner rendering
2019-06-26 01:58:44 +02:00
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aeb49b4cf3 Fixed DraconicEvolution compatibility for 1.12.2 2019-06-16 21:19:16 +02:00
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cae95a4f26 Improved ship scanner usability for new captains and admins 2019-06-16 21:19:15 +02:00
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08937e6702 Fixed ship scanner only restoring missing blocks 2019-06-16 21:19:15 +02:00
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c1c60632ca Fixed armor stand no spawning in space 2019-06-15 10:26:13 +02:00
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63d063f394 Integrated particle accelerator (wip)
- use the common isEnabled state so we can actually re-enable the accelerator
2019-06-13 10:40:23 +02:00
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d2c1c22551 Updated Travis CI for 1.12
- refresh expired token
- enable drafting
2019-06-13 10:40:19 +02:00
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4314a6acf3 Fixed ship controller potentially using an invalid ship core tile entity 2019-06-10 23:35:07 +02:00
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42d54cf830 Added documentation for ITranformation API
Deprecated explicit use of TileEntity during transformation
2019-06-10 23:35:07 +02:00
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501de39652 Updated build version to default to SNAPSHOT 2019-06-10 23:35:06 +02:00
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f3636c28e1 Version bump to 1.5.4 2019-06-09 20:08:13 +02:00
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29155a1b99 Integrated particle accelerator (wip) 2019-06-09 20:07:41 +02:00
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0e79638d74 Fixed secondary NPE when ship block deployment fails 2019-06-09 20:00:25 +02:00
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54d98e84a7 Added block properties tooltips while in dev space 2019-06-09 20:00:25 +02:00
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992cd885e3 Improved jump block logs for ForgeMultipart 2019-06-09 20:00:24 +02:00
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b24dcfdf1b Fixed an intermittent NPE in laser machines
(logs added to understand what's causing it, so it'll spam console for now)
2019-06-09 20:00:24 +02:00
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57ad2812be Fixed transporter block lighting and placement properties 2019-06-09 20:00:24 +02:00
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ce0dbba7e3 Fixed atomic blocks rendering & interactions
- electromagnet glass not rendering in block form
- void shell glass transparency
- chiller collision detection
2019-06-09 20:00:24 +02:00
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c70571e44d Fixed hull glass lighting and rendering properties
- should not cast shadows
- place doors away from the hull
- support blocks on top (pressure plate notably)
- reduce rendering overhead
2019-06-09 20:00:24 +02:00
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a361b0b4cf Improved memory usage in EntityCamera 2019-06-09 20:00:23 +02:00
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cad247780d Code cleanup 2019-06-09 20:00:11 +02:00
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bb8b480192 Fixed #378 oversized frigates never jumping due continuous scanning 2019-06-07 02:04:09 +02:00
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f0d9b8f3ec Version bump to 1.5.3 2019-06-05 22:03:29 +02:00
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a51958bda6 Fixed electromagnetic cells only rendering when empty or full 2019-06-05 22:03:29 +02:00
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c2f2be151d Improved recipe integration with other mods
- superconductor is too expensive
- subspace capacitor progression is too taxing
- bamboo is fairly uncommon to find
2019-06-05 22:03:22 +02:00
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bb06513e4f Fixed crash at world load when enabling chunk data logs 2019-06-05 21:16:19 +02:00
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34b3d83b85 Fixed block breaking detection (i.e. keep force field when chunk unload) 2019-06-05 21:16:19 +02:00
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39062ee4d3 Updated Forge version to grab the fix for NPE during chunk unloading 2019-06-05 21:16:18 +02:00
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aa074c3f39 Code cleanup 2019-06-05 21:16:12 +02:00
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057eae52af Fixed a few inconsistencies in default configuration
- TechGuns combart helmet should be a breathing capable
- ImmersiveEngineering Uranium should take priority over NuclearCraft (see UniDict granularity limited to mod level)
- metaorb parameters fine tuning
2019-06-02 14:29:52 +02:00
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c96986de16 Fixed smaller ship ability to move 1 block layer from a bigger ship
Improved CPU load in celestial object collision detection
2019-06-02 13:44:42 +02:00
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632564460b Improved usability of ship scanner deploy LUA API
- replace return value with an explicit boolean
- use numbers 'as is' instead of crashing on schematic file name
- include file name in error description when it's appropriate
2019-06-01 22:20:06 +02:00
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9c20b66806 Fixed console spam when enabling energy logs 2019-06-01 22:20:06 +02:00
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3cffe69590 Improved mining laser 'out of energy' diagnostic for players
Added getEnergyRequired() API for laser machines
Fixed energy reported with invalid units
2019-06-01 22:20:06 +02:00
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ffb6472051 Fixed NPE crash when trying to transport into orbit from hyperspace
Improved usability in transporter jammed status report
2019-06-01 22:20:06 +02:00
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084b03c935 Improved reactor simulation when crossing chunks
- explicitly freeze the simulation for a few seconds
- provide more explicit diagnostic in logs
2019-06-01 22:20:05 +02:00
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dfa3a1383a Fixed skull rotation inconsistency 2019-06-01 22:20:05 +02:00
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11b3b28617 Updated Tinker's Construct compatibility for 1.12.2
(previous adapter was partial, and forge had some impacting changes apparently)
2019-06-01 22:20:05 +02:00
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d1d4a18c31 Fixed minecraft torches and TechGuns lamp dropping during jump 2019-06-01 22:20:05 +02:00
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729f5c9ff5 Updated OpenComputers compatibility for 1.12.2 2019-06-01 22:20:05 +02:00
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dfbffe74f3 Added fake player for sappling placement in laser tree farm 2019-06-01 22:20:04 +02:00
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98e32f639a Fixed JEI error on Plasma torch recipe 2019-06-01 22:20:04 +02:00
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f2a55201e0 Fixed laser tree farm loading chunks during scan 2019-06-01 22:20:04 +02:00
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6c28d573cb Added reactor signature to laser LUA API
This simplifies handling multiple reactors from a single computer
2019-06-01 22:20:03 +02:00
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442d1a7d13 Improved lag in inventory management 2019-06-01 22:20:03 +02:00