A warp drive mod for minecraft
a037a7f031
- fixed extra stone/cobblestone in nether/end/non-UBC asteroids & moons - use new blockState format in ship structures - explicit mod filtering in loot tables to detect registry changes - support new UBC registry names - added more ores by default - shifted default dimension ids to avoid conflict with AdvancedRocketry |
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gradle/wrapper | ||
libs | ||
run/mods-ref | ||
src | ||
wiki | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
build.properties | ||
Eclipse-nowrap.xml | ||
gradlew | ||
gradlew.bat | ||
ItelliJ IDEA-Code Style.xml | ||
ItelliJ IDEA-Inspection.xml | ||
README.md |
WarpDrive for 1.10
An update to the WarpDrive mod. Currently in progress. Will work almost exactly like the original, but with improvements!
If you would like to help, find an issue and then fork the repository. If you can fix it, submit a pull request and we will accept it! This is valid even if you dont know how to code, modifications to textures, resources, wikis, and everything else are up for improvment.
See mcmod.info for credits.
See the official forum here.
Installation
- Download WarpDrive.jar from the Curse website and put it in your mods folder
- You'll need either ComputerCraft or OpenComputer.
- EU and RF power are supported (including but not limited to IC2, Gregtech, AdvancedSolarPanel, AtomicScience, BigReactors, EnderIO, Thermal Expansion, ImmersiveEngineering). ICBM, MFFS, Advanced Repulsion System, Advanced Solar Panels and GraviSuite are supported.
Developping
To setup you development environment:
- From the WarpDrive mod folder, type:
./gradlew setupDecompWorkspace
./gradlew eclipse
- Copy the WarpDrive/eclipse/mods folder to your target mods folder. Specificaly, you need the fake WarpDriveCore-dev.jar; it'll force FML to run the integrated coremod which is required to enable gravity and breathing hooks.
- Import the code formating rules from Eclipse-nowrap.xml.
- Start Minecraft with
GradleStart
class