A warp drive mod for minecraft
baede10546
Bumped XML to version 2 Refactored Java structure to match XML content (deployable vs structure, MetaBlock vs filler, Asteroid to MetaOrb, SchematicStructure to Schematic, etc.) Refactored Java class names to have 'abstract' in their name when they are abstract Refactored XML importations to use explicit import element Refactored XML FillerSet to fillerSet Replaced FillerManager with RandomCollection Refactored structures to have groups too Added list of structures to the /generate command Added XML schema validation Added more variations with explicit instanciation and dynamic imports Added more specific console logs during world generation Reimplemented gas clouds Reimplemented hidden derelict ship Disabled netherores configuration for now Fixed world corruption on asteroids core block (invalid metadata) Fixed maxCoreCount & maxThickness never occurring Fixed static importations so they actually import stuff Fixed import action corrupting weights & ratios Fixed overlapping default fillerSets Fixed undergroundBiomes having no igneous cobblestone Fixed random collection failing when no weight is defined Improved logging of overlapping and out of range entries Improved logging spam during boot and generation through logging options |
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eclipse/mods | ||
gradle/wrapper | ||
libs | ||
src/main | ||
wiki | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
Eclipse-nowrap.xml | ||
gradlew | ||
gradlew.bat | ||
README.md |
WarpDrive for 1.7
An update to the WarpDrive mod. Currently in progress. Will work almost exactly like the original, but with improvements!
If you would like to help, find an issue and then fork the repository. If you can fix it, submit a pull request and we will accept it! This is valid even if you dont know how to code, modifications to textures, resources, wikis, and everything else are up for improvment.
See mcmod.info for credits
Installation
- Download WarpDrive.jar from the (Curse website)[http://minecraft.curseforge.com/projects/warpdrive] and put it in your mods folder
- You'll need either ComputerCraft or OpenComputer.
- EU and RF power are supported (including but not limited to IC2, Gregtech, AdvancedSolarPanel, AtomicScience, BigReactors, EnderIO, Thermal Expansion, ImmersiveEngineering). ICBM, MFFS, Advanced Repulsion System, Advanced Solar Panels and GraviSuite are supported.
Developping
To setup you development environment:
- From the WarpDrive mod folder, type:
./gradlew setupDecompWorkspace
./gradlew eclipse
- Copy the WarpDrive/eclipse/mods folder to your target mods folder. Specificaly, you need the fake WarpDriveCore-dev.jar; it'll force FML to run the integrated coremod which is required to enable gravity and breathing hooks.
- Import the code formating rules from Eclipse-nowrap.xml.
- Start Minecraft with
GradleStart
class