A warp drive mod for minecraft
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LemADEC baede10546 Refactored world generation
Bumped XML to version 2
Refactored Java structure to match XML content (deployable vs structure, MetaBlock vs filler, Asteroid to MetaOrb, SchematicStructure to Schematic, etc.)
Refactored Java class names to have 'abstract' in their name when they are abstract
Refactored XML importations to use explicit import element
Refactored XML FillerSet to fillerSet
Replaced FillerManager with RandomCollection
Refactored structures to have groups too
Added list of structures to the /generate command
Added XML schema validation
Added more variations with explicit instanciation and dynamic imports
Added more specific console logs during world generation
Reimplemented gas clouds
Reimplemented hidden derelict ship
Disabled netherores configuration for now
Fixed world corruption on asteroids core block (invalid metadata)
Fixed maxCoreCount & maxThickness never occurring
Fixed static importations so they actually import stuff
Fixed import action corrupting weights & ratios
Fixed overlapping default fillerSets
Fixed undergroundBiomes having no igneous cobblestone
Fixed random collection failing when no weight is defined
Improved logging of overlapping and out of range entries
Improved logging spam during boot and generation through logging options
2016-01-25 00:43:13 +01:00
eclipse/mods Removed CodeChickencore and CodeChickenLib 2015-12-19 15:50:12 +01:00
gradle/wrapper Moved to Forge 1.7.10 and fixed folder structure 2015-07-11 17:06:16 -07:00
libs Updated IC2 dependencies 2015-12-12 13:57:28 +01:00
src/main Refactored world generation 2016-01-25 00:43:13 +01:00
wiki Update wiki images 2015-12-19 14:28:14 +01:00
.gitignore Added git exclusion on dependencies folder 2015-08-09 13:21:01 +02:00
.travis.yml changed filename 2015-09-09 15:45:55 -07:00
build.gradle This is dev 2015-12-18 01:11:18 +01:00
Eclipse-nowrap.xml Added code formating rules 2015-09-08 00:40:08 +02:00
gradlew Fixed LaserMedium texture IndexOutOfBounds 2015-10-24 23:46:13 +03:00
gradlew.bat Moved to Forge 1.7.10 and fixed folder structure 2015-07-11 17:06:16 -07:00
README.md Updated readme 2015-12-19 15:52:27 +01:00

WarpDrive for 1.7

Build Status

An update to the WarpDrive mod. Currently in progress. Will work almost exactly like the original, but with improvements!

If you would like to help, find an issue and then fork the repository. If you can fix it, submit a pull request and we will accept it! This is valid even if you dont know how to code, modifications to textures, resources, wikis, and everything else are up for improvment.

See mcmod.info for credits

Installation

  1. Download WarpDrive.jar from the (Curse website)[http://minecraft.curseforge.com/projects/warpdrive] and put it in your mods folder
  2. You'll need either ComputerCraft or OpenComputer.
  3. EU and RF power are supported (including but not limited to IC2, Gregtech, AdvancedSolarPanel, AtomicScience, BigReactors, EnderIO, Thermal Expansion, ImmersiveEngineering). ICBM, MFFS, Advanced Repulsion System, Advanced Solar Panels and GraviSuite are supported.

Developping

To setup you development environment:

  1. From the WarpDrive mod folder, type:
./gradlew setupDecompWorkspace
./gradlew eclipse
  1. Copy the WarpDrive/eclipse/mods folder to your target mods folder. Specificaly, you need the fake WarpDriveCore-dev.jar; it'll force FML to run the integrated coremod which is required to enable gravity and breathing hooks.
  2. Import the code formating rules from Eclipse-nowrap.xml.
  3. Start Minecraft with GradleStart class