Adjusted Aether sky colors to be closer to the original, also changed the biome name to "Aether".
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@ -67,7 +67,7 @@ public class AetherWorldProvider extends WorldProvider {
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@Override
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public Vec3 getFogColor(float f, float f1) {
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int i = 0x8080a0;
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int i = 0x9393BC;
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float f2 = MathHelper.cos(f * 3.141593F * 2.0F) * 2.0F + 0.5F;
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if (f2 < 0.0F) {
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@ -51,7 +51,7 @@ public class AetherBiome extends BiomeGenBase {
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this.topBlock = BlocksAether.aether_grass;
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this.fillerBlock = BlocksAether.holystone;
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this.setBiomeName("Aether Highlands");
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this.setBiomeName("Aether");
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this.setDisableRain();
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this.setColor(0);
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}
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@ -87,7 +87,7 @@ public class AetherBiome extends BiomeGenBase {
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@Override
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public int getSkyColorByTemp(float currentTemperature) {
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return 0xC0C0FF; // Lavender Blue
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return 0xBCBCFA; // Lavender Blue
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}
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@Override
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