Adjusted Aether sky colors to be closer to the original, also changed the biome name to "Aether".

This commit is contained in:
bconlon 2020-06-14 17:10:56 -07:00
parent 7224d61597
commit 4b57e281e5
2 changed files with 3 additions and 3 deletions

View file

@ -67,7 +67,7 @@ public class AetherWorldProvider extends WorldProvider {
@Override
public Vec3 getFogColor(float f, float f1) {
int i = 0x8080a0;
int i = 0x9393BC;
float f2 = MathHelper.cos(f * 3.141593F * 2.0F) * 2.0F + 0.5F;
if (f2 < 0.0F) {

View file

@ -51,7 +51,7 @@ public class AetherBiome extends BiomeGenBase {
this.topBlock = BlocksAether.aether_grass;
this.fillerBlock = BlocksAether.holystone;
this.setBiomeName("Aether Highlands");
this.setBiomeName("Aether");
this.setDisableRain();
this.setColor(0);
}
@ -87,7 +87,7 @@ public class AetherBiome extends BiomeGenBase {
@Override
public int getSkyColorByTemp(float currentTemperature) {
return 0xC0C0FF; // Lavender Blue
return 0xBCBCFA; // Lavender Blue
}
@Override