Adjusted Bronze Dungeon spawn requirements slightly, hopefully this makes it so they don't spawn into grass on the surface of islands.

This commit is contained in:
bconlon 2020-07-15 08:52:36 -07:00
parent 2265cc69b8
commit 7b32b593fd

View file

@ -41,7 +41,7 @@ public class BronzeDungeon extends AetherDungeon {
public boolean generateBossRoom(World world, Random random, int i, int j, int k)
{
if (!isBoxSolid(world, new PositionData(i, j - 3, k), new PositionData(16, 15, 16)) || !isBoxSolid(world, new PositionData(i + 20, j, k + 2), new PositionData(12, 12, 12))) {
if (!isBoxSolid(world, new PositionData(i, j - 3, k), new PositionData(16, 16, 16)) || !isBoxSolid(world, new PositionData(i + 20, j, k + 2), new PositionData(12, 12, 12))) {
return false;
}