Adjusted Bronze Dungeon spawn requirements slightly, hopefully this makes it so they don't spawn into grass on the surface of islands.
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@ -41,7 +41,7 @@ public class BronzeDungeon extends AetherDungeon {
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public boolean generateBossRoom(World world, Random random, int i, int j, int k)
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{
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if (!isBoxSolid(world, new PositionData(i, j - 3, k), new PositionData(16, 15, 16)) || !isBoxSolid(world, new PositionData(i + 20, j, k + 2), new PositionData(12, 12, 12))) {
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if (!isBoxSolid(world, new PositionData(i, j - 3, k), new PositionData(16, 16, 16)) || !isBoxSolid(world, new PositionData(i + 20, j, k + 2), new PositionData(12, 12, 12))) {
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return false;
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}
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