floating blocks drop as item past height limit.
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1 changed files with 16 additions and 0 deletions
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@ -10,6 +10,8 @@ import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityFallingBlock;
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import net.minecraft.entity.item.EntityFallingBlock;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -84,6 +86,11 @@ public class EntityFloatingBlock extends Entity implements IEntityAdditionalSpaw
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if (this.ticksExisted > 200)
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if (this.ticksExisted > 200)
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{
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{
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if (!this.worldObj.isRemote)
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{
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this.entityDropItem(new ItemStack(Item.getItemFromBlock(this.getBlock())),0.0F);
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}
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this.setDead();
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this.setDead();
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}
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}
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else
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else
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@ -101,6 +108,15 @@ public class EntityFloatingBlock extends Entity implements IEntityAdditionalSpaw
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this.posY = j;
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this.posY = j;
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this.posZ = k + 0.5D;
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this.posZ = k + 0.5D;
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}
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}
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if (this.posY > this.worldObj.getHeight())
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{
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if (!this.worldObj.isRemote)
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{
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this.setDead();
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this.entityDropItem(new ItemStack(Item.getItemFromBlock(this.getBlock())),0.0F);
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}
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}
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}
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}
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}
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}
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