Fixed Hammer of Notch projectiles
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parent
ecbcf27a3b
commit
8c96eb503f
1 changed files with 15 additions and 11 deletions
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@ -20,6 +20,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.RayTraceResult.Type;
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import net.minecraft.world.World;
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public class EntityHammerProjectile extends Entity implements IProjectile
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@ -234,7 +235,7 @@ public class EntityHammerProjectile extends Entity implements IProjectile
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}
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}
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if (rayTraceResult != null)
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if (rayTraceResult != null && rayTraceResult.typeOfHit == Type.ENTITY)
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{
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if (rayTraceResult.entityHit instanceof EntitySaddleMount && ((EntitySaddleMount)rayTraceResult.entityHit).getSaddled())
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{
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@ -249,6 +250,19 @@ public class EntityHammerProjectile extends Entity implements IProjectile
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if (movingobjectposition != null)
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{
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if (movingobjectposition.typeOfHit == Type.ENTITY)
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{
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if (movingobjectposition.entityHit instanceof EntitySaddleMount && ((EntitySaddleMount)movingobjectposition.entityHit).getSaddled())
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{
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}
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else if (movingobjectposition.entityHit != this.thrower)
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{
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movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeMobDamage(this.thrower), 5);
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movingobjectposition.entityHit.addVelocity(this.motionX, 0.6D, this.motionZ);
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}
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}
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for (int l = (int) (this.posX - 3); l <= this.posX + 3; l++)
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{
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for (int i1 = (int) (this.posY - 3); i1 <= this.posY + 3; i1++)
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@ -274,16 +288,6 @@ public class EntityHammerProjectile extends Entity implements IProjectile
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}
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}
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if (movingobjectposition.entityHit instanceof EntitySaddleMount && ((EntitySaddleMount)movingobjectposition.entityHit).getSaddled())
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{
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}
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else if (movingobjectposition != null && movingobjectposition.entityHit != this.thrower)
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{
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movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeMobDamage(this.thrower), 5);
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movingobjectposition.entityHit.addVelocity(this.motionX, 0.6D, this.motionZ);
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}
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for (int j = 0; j < 8; j++)
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{
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this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
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