Moas follow players holding Nature Staffs!

This commit is contained in:
KingPhygieBoo 2018-01-14 22:20:47 -06:00
parent ef4e60489d
commit 9023f553a4

View file

@ -8,6 +8,7 @@ import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
@ -75,6 +76,7 @@ public class EntityMoa extends EntitySaddleMount
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIWander(this, 0.30F));
this.tasks.addTask(2, new EntityAITempt(this, 1.25D, ItemsAether.nature_staff, false));
this.tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(5, new EntityAILookIdle(this));
this.tasks.addTask(6, new EntityAIMate(this, 0.25F));