Moas follow players holding Nature Staffs!
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@ -8,6 +8,7 @@ import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMate;
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import net.minecraft.entity.ai.EntityAISwimming;
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import net.minecraft.entity.ai.EntityAITempt;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.player.EntityPlayer;
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@ -75,6 +76,7 @@ public class EntityMoa extends EntitySaddleMount
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{
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this.tasks.addTask(0, new EntityAISwimming(this));
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this.tasks.addTask(2, new EntityAIWander(this, 0.30F));
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this.tasks.addTask(2, new EntityAITempt(this, 1.25D, ItemsAether.nature_staff, false));
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this.tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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this.tasks.addTask(5, new EntityAILookIdle(this));
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this.tasks.addTask(6, new EntityAIMate(this, 0.25F));
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