incremented random values for Dungeon loot

This commit is contained in:
Kino 2017-01-21 11:25:26 -05:00
parent fe9e09917f
commit 9230d6df2d
3 changed files with 5 additions and 7 deletions

View file

@ -345,7 +345,7 @@ public class BronzeDungeon extends AetherDungeon
private ItemStack getNormalLoot(Random random)
{
int item = random.nextInt(14);
int item = random.nextInt(15);
switch(item)
{
case 0 :
@ -408,7 +408,7 @@ public class BronzeDungeon extends AetherDungeon
public static ItemStack getBronzeLoot(Random random)
{
int item = random.nextInt(8);
int item = random.nextInt(9);
switch(item)
{
case 0 :
@ -426,8 +426,6 @@ public class BronzeDungeon extends AetherDungeon
case 6 :
return new ItemStack(ItemsAether.agility_cape);
case 7 :
return new ItemStack(ItemsAether.nature_staff);
case 8 :
return new ItemStack(ItemsAether.sentry_boots);
}

View file

@ -233,7 +233,7 @@ public class GoldenDungeon extends AetherDungeon
public static ItemStack getGoldLoot(Random random)
{
int item = random.nextInt(8);
int item = random.nextInt(9);
switch(item)
{
case 0 :

View file

@ -443,7 +443,7 @@ public class SilverDungeon extends AetherDungeon
//Get loot for normal chests scattered around
private ItemStack getNormalLoot(Random random)
{
int item = random.nextInt(15);
int item = random.nextInt(16);
switch(item)
{
case 0 :
@ -511,7 +511,7 @@ public class SilverDungeon extends AetherDungeon
public static ItemStack getSilverLoot(Random random)
{
int item = random.nextInt(10);
int item = random.nextInt(13);
switch(item)
{
case 0 :