incremented random values for Dungeon loot
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@ -345,7 +345,7 @@ public class BronzeDungeon extends AetherDungeon
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private ItemStack getNormalLoot(Random random)
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{
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int item = random.nextInt(14);
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int item = random.nextInt(15);
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switch(item)
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{
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case 0 :
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@ -408,7 +408,7 @@ public class BronzeDungeon extends AetherDungeon
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public static ItemStack getBronzeLoot(Random random)
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{
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int item = random.nextInt(8);
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int item = random.nextInt(9);
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switch(item)
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{
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case 0 :
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@ -426,8 +426,6 @@ public class BronzeDungeon extends AetherDungeon
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case 6 :
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return new ItemStack(ItemsAether.agility_cape);
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case 7 :
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return new ItemStack(ItemsAether.nature_staff);
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case 8 :
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return new ItemStack(ItemsAether.sentry_boots);
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}
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@ -233,7 +233,7 @@ public class GoldenDungeon extends AetherDungeon
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public static ItemStack getGoldLoot(Random random)
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{
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int item = random.nextInt(8);
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int item = random.nextInt(9);
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switch(item)
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{
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case 0 :
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@ -443,7 +443,7 @@ public class SilverDungeon extends AetherDungeon
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//Get loot for normal chests scattered around
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private ItemStack getNormalLoot(Random random)
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{
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int item = random.nextInt(15);
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int item = random.nextInt(16);
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switch(item)
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{
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case 0 :
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@ -511,7 +511,7 @@ public class SilverDungeon extends AetherDungeon
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public static ItemStack getSilverLoot(Random random)
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{
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int item = random.nextInt(10);
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int item = random.nextInt(13);
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switch(item)
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{
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case 0 :
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