Fixed NPE for repulsion ability
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@ -50,6 +50,11 @@ public class AbilityRepulsion implements IAetherAbility {
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Entity shooter = this.getShooter(projectile);
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Entity shooter = this.getShooter(projectile);
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if (shooter == null)
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{
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return;
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}
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x = this.player.getEntity().posX - shooter.posX;
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x = this.player.getEntity().posX - shooter.posX;
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y = this.player.getEntity().boundingBox.minY - shooter.boundingBox.minY;
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y = this.player.getEntity().boundingBox.minY - shooter.boundingBox.minY;
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z = this.player.getEntity().posZ - shooter.posZ;
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z = this.player.getEntity().posZ - shooter.posZ;
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