Slider now ACTUALLY doesn't get stuck.

This commit is contained in:
KingPhygieBoo 2017-12-26 03:14:37 -06:00
parent ce4cfedbf3
commit 9d61b6ecb0

View file

@ -26,6 +26,7 @@ import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.relauncher.Side;
@ -142,13 +143,16 @@ public class EntitySlider extends EntityFlying implements IAetherBoss
@Override
public void onUpdate()
{
IBlockState state = this.worldObj.getBlockState(this.getPosition().add(1F, 0F, 1F));
if (this.isCollidedHorizontally && state.getBlock() instanceof BlockDungeonBase)
//heck
int i1 = MathHelper.floor_double(this.posX);
int j1 = MathHelper.floor_double(this.getEntityBoundingBox().minY);
int k1 = MathHelper.floor_double(this.posZ);
BlockPos position = new BlockPos(i1, j1, k1);
if (this.isCollidedHorizontally && !this.isMoving && !this.worldObj.isAirBlock(position.down()) && !this.crushedBlock)
{
this.motionY = 1F;
this.motionY = 1.2F;
}
if(this.hurtAngle > 0.01F)
{
this.hurtAngle *= 0.8F;