Made it so Silver and Gold Dungeons can spawn at varying y-levels.
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742edf0138
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@ -6,6 +6,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.structure.MapGenStructure;
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import net.minecraft.world.gen.structure.StructureComponent;
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import net.minecraft.world.gen.structure.StructureStart;
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import com.legacy.aether.world.gen.components.ComponentGoldenDungeon;
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@ -82,9 +83,22 @@ public class MapGenGoldenDungeon extends MapGenStructure {
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this.components.add(new ComponentGoldenDungeon((chunkX << 4) + 2, (chunkZ << 4) + 2, this.dungeonDirection));
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this.customOffset(random);
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this.updateBoundingBox();
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}
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private void customOffset(Random random)
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{
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int offset = random.nextInt(64);
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for (Object object : this.components)
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{
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AetherStructure component = (AetherStructure) object;
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component.getBoundingBox().offset(0, offset, 0);
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}
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}
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@Override
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public void func_143022_a(NBTTagCompound tagCompound) {
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super.func_143022_a(tagCompound);
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@ -71,6 +71,7 @@ public class MapGenSilverDungeon extends MapGenStructure {
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dungeon.setStaircasePosition(this.firstStaircaseZ, this.secondStaircaseZ, this.finalStaircaseZ);
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dungeon.setCloudTendencies(this.xTendency, this.zTendency);
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dungeon.getBoundingBox().offset(0, random.nextInt(64), 0);
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this.components.add(dungeon);
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this.updateBoundingBox();
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}
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@ -22,7 +22,7 @@ public class ComponentGoldenDungeon extends AetherStructure {
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public ComponentGoldenDungeon(int chunkX, int chunkZ, int direction) {
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this.coordBaseMode = 0;
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this.direction = direction;
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this.boundingBox = new StructureBoundingBox(chunkX, 110, chunkZ, chunkX + 100, 146, chunkZ + 100);
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this.boundingBox = new StructureBoundingBox(chunkX, 80, chunkZ, chunkX + 100, 220, chunkZ + 100);
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}
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@Override
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@ -17,7 +17,7 @@ public class ComponentGoldenIsland extends AetherStructure {
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public ComponentGoldenIsland(int chunkX, int chunkZ) {
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this.coordBaseMode = 0;
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this.boundingBox = new StructureBoundingBox(chunkX, 110, chunkZ, chunkX + 100, 146, chunkZ + 100);
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this.boundingBox = new StructureBoundingBox(chunkX, 80, chunkZ, chunkX + 100, 220, chunkZ + 100);
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}
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@Override
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@ -23,7 +23,7 @@ public class ComponentGoldenIslandStub extends AetherStructure {
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this.z = z;
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this.l = l;
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this.coordBaseMode = 0;
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this.boundingBox = new StructureBoundingBox(chunkX, 110, chunkZ, chunkX + 100, 146, chunkZ + 100);
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this.boundingBox = new StructureBoundingBox(chunkX, 80, chunkZ, chunkX + 100, 220, chunkZ + 100);
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}
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@Override
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@ -37,7 +37,7 @@ public class ComponentSilverDungeon extends AetherStructure {
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public ComponentSilverDungeon(int chunkX, int chunkZ) {
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this.coordBaseMode = 0;
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this.boundingBox = new StructureBoundingBox(chunkX, 100, chunkZ, chunkX + 100, 190, chunkZ + 100);
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this.boundingBox = new StructureBoundingBox(chunkX, 80, chunkZ, chunkX + 100, 220, chunkZ + 100);
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}
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public void setStaircasePosition(int first, int second, int third) {
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