Fixed chat issue with the Sun Spirit, this seems to have fixed the other issues (which used the chat system to determine when to do what).
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6bd9436a32
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@ -45,7 +45,10 @@ public class ClientProxy extends CommonProxy {
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@Override
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public void sendMessage(EntityPlayer player, String text) {
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Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(text));
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if (this.getPlayer() == player)
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{
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Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(text));
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}
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}
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@Override
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@ -3,6 +3,8 @@ package com.legacy.aether.entities.bosses.sun_spirit;
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import java.util.List;
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import com.legacy.aether.world.AetherWorldProvider;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.relauncher.Side;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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@ -362,19 +364,14 @@ public class EntitySunSpirit extends EntityFlying implements IMob, IAetherBoss {
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}
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private void chatLine(EntityPlayer player, String s) {
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List<?> dungeonPlayers = this.getPlayersInDungeon();
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Side side = FMLCommonHandler.instance().getEffectiveSide();
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for (int i = 0; i < dungeonPlayers.size(); ++i) {
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Entity entity = (Entity) dungeonPlayers.get(i);
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if (entity instanceof EntityPlayer) {
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if (this.chatCount <= 0) {
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Aether.proxy.sendMessage((EntityPlayer) entity, s);
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}
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if (this.chatCount <= 0) {
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if (side == Side.CLIENT)
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{
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Aether.proxy.sendMessage(player, s);
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}
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}
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Aether.proxy.sendMessage(player, s);
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}
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public boolean chatWithMe(EntityPlayer entityPlayer) {
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@ -429,12 +426,14 @@ public class EntitySunSpirit extends EntityFlying implements IMob, IAetherBoss {
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@Override
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public boolean interact(EntityPlayer player) {
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if (this.chatWithMe(player)) {
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System.out.println("s: " + this.dataWatcher.getWatchableObjectByte(18));
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this.rotary = (180D / Math.PI) * Math.atan2(this.posX - player.posX, this.posZ - player.posZ);
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this.setAttackTarget(player);
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this.setDoor(BlocksAether.locked_hellfire_stone);
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return true;
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}
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System.out.println("s: " + this.dataWatcher.getWatchableObjectByte(18));
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return false;
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}
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