Valkyrie queen dialogue changes

This commit is contained in:
Kino 2017-12-09 16:08:51 -05:00
parent 6aac44eab0
commit d60647a311

View file

@ -21,7 +21,7 @@ public class GuiValkyrieDialogue extends GuiDialogue
public GuiValkyrieDialogue(EntityValkyrieQueen valkyrieQueen)
{
super("[\247e" + valkyrieQueen.getBossName() + ", the Valkyrie Queen\247r]: ", new DialogueOption[] {new DialogueOption("What can you tell me about this place?"), new DialogueOption("I wish to fight you!"), new DialogueOption("Nevermind")});
super("[\247e" + valkyrieQueen.getBossName() + ", the Valkyrie Queen\247r]", new DialogueOption[] {new DialogueOption("What can you tell me about this place?"), new DialogueOption("I wish to fight you!"), new DialogueOption("Nevermind")});
this.title = this.getDialogue();
this.valkyrieQueen = valkyrieQueen;
@ -34,18 +34,18 @@ public class GuiValkyrieDialogue extends GuiDialogue
{
if (dialogue.getDialogueId() == 0)
{
this.addDialogueMessage(this.title + "This is a sanctuary for us Valkyries who seek rest.");
this.addDialogueMessage(this.title + ": This is a sanctuary for us Valkyries who seek rest.");
this.dialogueTreeCompleted();
}
else if (dialogue.getDialogueId() == 1)
{
DialogueOption medalDialogue = new DialogueOption(this.getMedalDiaulogue());
this.addDialogueWithOptions(this.title + "Very well then. Bring me ten medals from my subordinates to prove your worth, then we'll see.", medalDialogue, new DialogueOption("On second thought, i'd rather not."));
this.addDialogueWithOptions(this.title + ": Very well then. Bring me ten medals from my subordinates to prove your worth, then we'll see.", medalDialogue, new DialogueOption("On second thought, i'd rather not."));
}
else if (dialogue.getDialogueId() == 2)
{
this.addDialogueMessage(this.title + "Goodbye adventurer.");
this.addDialogueMessage(this.title + ": Goodbye adventurer.");
this.dialogueTreeCompleted();
}
}
@ -55,7 +55,7 @@ public class GuiValkyrieDialogue extends GuiDialogue
{
if (this.mc.theWorld.getDifficulty() == EnumDifficulty.PEACEFUL)
{
this.addDialogueMessage(this.title + "Sorry, I don't fight with weaklings.");
this.addDialogueMessage(this.title + ": Sorry, I don't fight with weaklings.");
this.dialogueTreeCompleted();
return;
@ -66,18 +66,18 @@ public class GuiValkyrieDialogue extends GuiDialogue
AetherNetworkingManager.sendToServer(new PacketInitiateValkyrieFight(this.medalSlotId, this.valkyrieQueen.getEntityId()));
this.valkyrieQueen.setBossReady(true);
this.addDialogueMessage(this.title + "Now then, let's begin!");
this.addDialogueMessage(this.title + ": Now then, let's begin!");
this.dialogueTreeCompleted();
}
else
{
this.addDialogueMessage(this.title + "Take your time.");
this.addDialogueMessage(this.title + ": Take your time.");
this.dialogueTreeCompleted();
}
}
else if (dialogue.getDialogueId() == 1)
{
this.addDialogueMessage(this.title + "So be it then. Goodbye adventurer.");
this.addDialogueMessage(this.title + ": So be it then. Goodbye adventurer.");
this.dialogueTreeCompleted();
}
}