Valkyrie queen dialogue changes
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@ -21,7 +21,7 @@ public class GuiValkyrieDialogue extends GuiDialogue
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public GuiValkyrieDialogue(EntityValkyrieQueen valkyrieQueen)
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{
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super("[\247e" + valkyrieQueen.getBossName() + ", the Valkyrie Queen\247r]: ", new DialogueOption[] {new DialogueOption("What can you tell me about this place?"), new DialogueOption("I wish to fight you!"), new DialogueOption("Nevermind")});
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super("[\247e" + valkyrieQueen.getBossName() + ", the Valkyrie Queen\247r]", new DialogueOption[] {new DialogueOption("What can you tell me about this place?"), new DialogueOption("I wish to fight you!"), new DialogueOption("Nevermind")});
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this.title = this.getDialogue();
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this.valkyrieQueen = valkyrieQueen;
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@ -34,18 +34,18 @@ public class GuiValkyrieDialogue extends GuiDialogue
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{
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if (dialogue.getDialogueId() == 0)
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{
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this.addDialogueMessage(this.title + "This is a sanctuary for us Valkyries who seek rest.");
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this.addDialogueMessage(this.title + ": This is a sanctuary for us Valkyries who seek rest.");
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this.dialogueTreeCompleted();
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}
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else if (dialogue.getDialogueId() == 1)
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{
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DialogueOption medalDialogue = new DialogueOption(this.getMedalDiaulogue());
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this.addDialogueWithOptions(this.title + "Very well then. Bring me ten medals from my subordinates to prove your worth, then we'll see.", medalDialogue, new DialogueOption("On second thought, i'd rather not."));
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this.addDialogueWithOptions(this.title + ": Very well then. Bring me ten medals from my subordinates to prove your worth, then we'll see.", medalDialogue, new DialogueOption("On second thought, i'd rather not."));
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}
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else if (dialogue.getDialogueId() == 2)
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{
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this.addDialogueMessage(this.title + "Goodbye adventurer.");
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this.addDialogueMessage(this.title + ": Goodbye adventurer.");
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this.dialogueTreeCompleted();
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}
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}
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@ -55,7 +55,7 @@ public class GuiValkyrieDialogue extends GuiDialogue
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{
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if (this.mc.theWorld.getDifficulty() == EnumDifficulty.PEACEFUL)
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{
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this.addDialogueMessage(this.title + "Sorry, I don't fight with weaklings.");
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this.addDialogueMessage(this.title + ": Sorry, I don't fight with weaklings.");
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this.dialogueTreeCompleted();
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return;
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@ -66,18 +66,18 @@ public class GuiValkyrieDialogue extends GuiDialogue
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AetherNetworkingManager.sendToServer(new PacketInitiateValkyrieFight(this.medalSlotId, this.valkyrieQueen.getEntityId()));
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this.valkyrieQueen.setBossReady(true);
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this.addDialogueMessage(this.title + "Now then, let's begin!");
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this.addDialogueMessage(this.title + ": Now then, let's begin!");
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this.dialogueTreeCompleted();
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}
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else
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{
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this.addDialogueMessage(this.title + "Take your time.");
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this.addDialogueMessage(this.title + ": Take your time.");
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this.dialogueTreeCompleted();
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}
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}
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else if (dialogue.getDialogueId() == 1)
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{
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this.addDialogueMessage(this.title + "So be it then. Goodbye adventurer.");
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this.addDialogueMessage(this.title + ": So be it then. Goodbye adventurer.");
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this.dialogueTreeCompleted();
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}
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}
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