package com.gildedgames.the_aether.network; import com.gildedgames.the_aether.Aether; import com.gildedgames.the_aether.network.packets.*; import com.gildedgames.the_aether.network.packets.*; import net.minecraft.entity.player.EntityPlayerMP; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.network.simpleimpl.IMessage; import cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class AetherNetwork { public static final SimpleNetworkWrapper INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(Aether.MOD_ID); private static int discriminant; public static void preInitialization() { NetworkRegistry.INSTANCE.registerGuiHandler(Aether.MOD_ID, new AetherGuiHandler()); INSTANCE.registerMessage(PacketOpenContainer.class, PacketOpenContainer.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketAccessory.class, PacketAccessory.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketAchievement.class, PacketAchievement.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketSendPoison.class, PacketSendPoison.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketSendPoisonTime.class, PacketSendPoisonTime.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketInitiateValkyrieFight.class, PacketInitiateValkyrieFight.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketDisplayDialogue.class, PacketDisplayDialogue.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketDialogueClicked.class, PacketDialogueClicked.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketPerkChanged.class, PacketPerkChanged.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketPerkChanged.class, PacketPerkChanged.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketSetTime.class, PacketSetTime.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketSendSneaking.class, PacketSendSneaking.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketSendEternalDay.class, PacketSendEternalDay.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketSendShouldCycle.class, PacketSendShouldCycle.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketSendTime.class, PacketSendTime.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketCapeChanged.class, PacketCapeChanged.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketCapeChanged.class, PacketCapeChanged.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketExtendedAttack.class, PacketExtendedAttack.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketSendSeenDialogue.class, PacketSendSeenDialogue.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketPortalItem.class, PacketPortalItem.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketCheckKey.class, PacketCheckKey.class, discriminant++, Side.SERVER); INSTANCE.registerMessage(PacketSwetJump.class, PacketSwetJump.class, discriminant++, Side.CLIENT); INSTANCE.registerMessage(PacketUpdateLifeShardCount.class, PacketUpdateLifeShardCount.class, discriminant++, Side.CLIENT); } public static void sendToAll(IMessage message) { INSTANCE.sendToAll(message); } @SideOnly(Side.CLIENT) public static void sendToServer(IMessage message) { INSTANCE.sendToServer(message); } public static void sendTo(IMessage message, EntityPlayerMP player) { INSTANCE.sendTo(message, player); } }