65 lines
2.4 KiB
Java
65 lines
2.4 KiB
Java
package com.gildedgames.the_aether.client.gui;
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import com.gildedgames.the_aether.tileentity.TileEntityTreasureChest;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.ContainerChest;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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@SideOnly(Side.CLIENT)
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public class GuiTreasureChest extends GuiContainer {
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private static final ResourceLocation CHEST_GUI_TEXTURE
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= new ResourceLocation("textures/gui/container/generic_54.png");
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private final int inventoryRows;
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private String chestType;
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public GuiTreasureChest(
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InventoryPlayer playerInventory, TileEntityTreasureChest chestInventory
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) {
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super(new ContainerChest(playerInventory, chestInventory));
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this.allowUserInput = false;
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this.inventoryRows = chestInventory.getSizeInventory() / 9;
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this.ySize = 114 + this.inventoryRows * 18;
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if (chestInventory.getKind() == 0) {
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this.chestType = I18n.format("gui.treasure_chest.bronze");
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} else if (chestInventory.getKind() == 1) {
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this.chestType = I18n.format("gui.treasure_chest.silver");
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} else if (chestInventory.getKind() == 2) {
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this.chestType = I18n.format("gui.treasure_chest.gold");
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} else {
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this.chestType = I18n.format("gui.treasure_chest.platinum");
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}
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}
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of the items)
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*/
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
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this.fontRendererObj.drawString(this.chestType, 8, 6, 4210752);
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}
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/**
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* Draws the background layer of this container (behind the items).
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*/
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protected void
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drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.getTextureManager().bindTexture(CHEST_GUI_TEXTURE);
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int i = (this.width - this.xSize) / 2;
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int j = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
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this.drawTexturedModalRect(
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i, j + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96
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);
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}
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} |