aether-legacy/src/main/java/com/legacy/aether/client/renders/AetherItemRenderer.java
2018-12-30 00:22:00 -05:00

296 lines
9.9 KiB
Java

package com.legacy.aether.client.renders;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.FIRST_PERSON_MAP;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.item.ItemMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.MapData;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import com.legacy.aether.api.accessories.AccessoryType;
import com.legacy.aether.items.ItemsAether;
import com.legacy.aether.items.accessories.ItemAccessory;
import com.legacy.aether.player.PlayerAether;
public class AetherItemRenderer extends ItemRenderer {
private static final ResourceLocation RES_MAP_BACKGROUND = new ResourceLocation("textures/map/map_background.png");
private Minecraft mc;
private ItemStack itemToRender;
private float equippedProgress;
private float prevEquippedProgress;
private int equippedItemSlot = -1;
public AetherItemRenderer(Minecraft mcIn)
{
super(mcIn);
this.mc = mcIn;
}
public void renderFirstPersonArm(RenderPlayer renderPlayer, EntityClientPlayerMP playerIn) {
PlayerAether playerAether = PlayerAether.get(playerIn);
ItemStack gloves = playerAether.getAccessoryInventory().getStackInSlot(AccessoryType.GLOVES);
this.mc.getTextureManager().bindTexture(playerIn.getLocationSkin());
if (gloves == null) {
renderPlayer.renderFirstPersonArm(playerIn);
return;
}
renderPlayer.renderFirstPersonArm(playerIn);
this.mc.getTextureManager().bindTexture(((ItemAccessory) gloves.getItem()).texture);
int colour = gloves.getItem().getColorFromItemStack(gloves, 0);
float red = ((colour >> 16) & 0xff) / 255F;
float green = ((colour >> 8) & 0xff) / 255F;
float blue = (colour & 0xff) / 255F;
if (gloves.getItem() != ItemsAether.phoenix_gloves) {
GL11.glColor3f(red, green, blue);
}
GL11.glEnable(GL11.GL_BLEND);
renderPlayer.modelBipedMain.onGround = 0.0F;
renderPlayer.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, playerIn);
renderPlayer.modelBipedMain.bipedRightArm.render(0.0625F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor3f(1.0F, 1.0F, 1.0F);
}
@Override
public void renderItemInFirstPerson(float partialTicks)
{
EntityClientPlayerMP player = this.mc.thePlayer;
PlayerAether playerAether = PlayerAether.get(player);
ItemStack gloves = playerAether.getAccessoryInventory().getStackInSlot(AccessoryType.GLOVES);
ItemStack itemstack = this.itemToRender;
super.renderItemInFirstPerson(partialTicks);
if (gloves == null || (itemstack != null && !(itemstack.getItem() instanceof ItemMap)))
{
return;
}
float f1 = this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks;
float f2 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks;
RenderHelper.enableStandardItemLighting();
int i = this.mc.theWorld.getLightBrightnessForSkyBlocks(MathHelper.floor_double(player.posX), MathHelper.floor_double(player.posY), MathHelper.floor_double(player.posZ), 0);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float f5;
float f6;
float f7;
if (itemstack != null) {
int l = itemstack.getItem().getColorFromItemStack(itemstack, 0);
f5 = (float) (l >> 16 & 255) / 255.0F;
f6 = (float) (l >> 8 & 255) / 255.0F;
f7 = (float) (l & 255) / 255.0F;
GL11.glColor4f(f5, f6, f7, 1.0F);
} else {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
float f8;
float f9;
float f10;
float f13;
Render render;
RenderPlayer renderplayer;
if (itemstack != null && itemstack.getItem() instanceof ItemMap)
{
GL11.glPushMatrix();
f13 = 0.8F;
f5 = player.getSwingProgress(partialTicks);
f6 = MathHelper.sin(f5 * (float) Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
GL11.glTranslatef(-f7 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI * 2.0F) * 0.2F, -f6 * 0.2F);
f5 = 1.0F - f2 / 45.0F + 0.1F;
if (f5 < 0.0F) {
f5 = 0.0F;
}
if (f5 > 1.0F) {
f5 = 1.0F;
}
f5 = -MathHelper.cos(f5 * (float) Math.PI) * 0.5F + 0.5F;
GL11.glTranslatef(0.0F, 0.0F * f13 - (1.0F - f1) * 1.2F - f5 * 0.5F + 0.04F, -0.9F * f13);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f5 * -85.0F, 0.0F, 0.0F, 1.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
this.mc.getTextureManager().bindTexture(player.getLocationSkin());
for (int i1 = 0; i1 < 2; ++i1) {
int j1 = i1 * 2 - 1;
GL11.glPushMatrix();
GL11.glTranslatef(-0.0F, -0.6F, 1.1F * (float) j1);
GL11.glRotatef((float) (-45 * j1), 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(59.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef((float) (-65 * j1), 0.0F, 1.0F, 0.0F);
render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
renderplayer = (RenderPlayer) render;
f10 = 1.0F;
GL11.glScalef(f10, f10, f10);
this.renderFirstPersonArm(renderplayer, this.mc.thePlayer);
GL11.glPopMatrix();
}
f6 = player.getSwingProgress(partialTicks);
f7 = MathHelper.sin(f6 * f6 * (float) Math.PI);
f8 = MathHelper.sin(MathHelper.sqrt_float(f6) * (float) Math.PI);
GL11.glRotatef(-f7 * 20.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f8 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f8 * 80.0F, 1.0F, 0.0F, 0.0F);
f9 = 0.38F;
GL11.glScalef(f9, f9, f9);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
f10 = 0.015625F;
GL11.glScalef(f10, f10, f10);
this.mc.getTextureManager().bindTexture(RES_MAP_BACKGROUND);
Tessellator tessellator = Tessellator.instance;
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
tessellator.startDrawingQuads();
byte b0 = 7;
tessellator.addVertexWithUV((double) (0 - b0), (double) (128 + b0), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double) (128 + b0), (double) (128 + b0), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double) (128 + b0), (double) (0 - b0), 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double) (0 - b0), (double) (0 - b0), 0.0D, 0.0D, 0.0D);
tessellator.draw();
IItemRenderer custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
MapData mapdata = ((ItemMap) itemstack.getItem()).getMapData(itemstack, this.mc.theWorld);
if (custom == null) {
if (mapdata != null) {
this.mc.entityRenderer.getMapItemRenderer().func_148250_a(mapdata, false);
}
} else {
custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.getTextureManager(), mapdata);
}
GL11.glPopMatrix();
}
else if (!player.isInvisible())
{
GL11.glPushMatrix();
f13 = 0.8F;
f5 = player.getSwingProgress(partialTicks);
f6 = MathHelper.sin(f5 * (float) Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
GL11.glTranslatef(-f7 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI * 2.0F) * 0.4F, -f6 * 0.4F);
GL11.glTranslatef(0.8F * f13, -0.75F * f13 - (1.0F - f1) * 0.6F, -0.9F * f13);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
f5 = player.getSwingProgress(partialTicks);
f6 = MathHelper.sin(f5 * f5 * (float) Math.PI);
f7 = MathHelper.sin(MathHelper.sqrt_float(f5) * (float) Math.PI);
GL11.glRotatef(f7 * 70.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f6 * 20.0F, 0.0F, 0.0F, 1.0F);
this.mc.getTextureManager().bindTexture(player.getLocationSkin());
GL11.glTranslatef(-1.0F, 3.6F, 3.5F);
GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef(5.6F, 0.0F, 0.0F);
render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
renderplayer = (RenderPlayer) render;
f10 = 1.0F;
GL11.glScalef(f10, f10, f10);
this.renderFirstPersonArm(renderplayer, this.mc.thePlayer);
GL11.glPopMatrix();
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
}
@Override
public void updateEquippedItem() {
super.updateEquippedItem();
this.prevEquippedProgress = this.equippedProgress;
EntityClientPlayerMP entityclientplayermp = this.mc.thePlayer;
ItemStack itemstack = entityclientplayermp.inventory.getCurrentItem();
boolean flag = this.equippedItemSlot == entityclientplayermp.inventory.currentItem && itemstack == this.itemToRender;
if (this.itemToRender == null && itemstack == null) {
flag = true;
}
if (itemstack != null && this.itemToRender != null && itemstack != this.itemToRender && itemstack.getItem() == this.itemToRender.getItem() && itemstack.getItemDamage() == this.itemToRender.getItemDamage()) {
this.itemToRender = itemstack;
flag = true;
}
float f = 0.4F;
float f1 = flag ? 1.0F : 0.0F;
float f2 = f1 - this.equippedProgress;
if (f2 < -f) {
f2 = -f;
}
if (f2 > f) {
f2 = f;
}
this.equippedProgress += f2;
if (this.equippedProgress < 0.1F) {
this.itemToRender = itemstack;
this.equippedItemSlot = entityclientplayermp.inventory.currentItem;
}
}
@Override
public void resetEquippedProgress() {
super.resetEquippedProgress();
this.equippedProgress = 0.0F;
}
@Override
public void resetEquippedProgress2() {
super.resetEquippedProgress2();
this.equippedProgress = 0.0F;
}
}