No radiation + old Flux recipe

This commit is contained in:
Timo Ley 2020-05-01 17:24:19 +02:00
parent 76fe252caf
commit 6995e1b3e0
2 changed files with 254 additions and 0 deletions

77
src/cfg/flux_networks.cfg Normal file
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# Configuration file
blacklists {
# a blacklist for blocks which flux connections shouldn't connect to, use format 'modid:name@meta'
S:"Block Connection Blacklist" <
actuallyadditions:block_phantom_energyface
>
# a blacklist for items which the Flux Controller shouldn't transfer to, use format 'modid:name@meta'
S:"Item Transfer Blacklist" <
>
}
client {
# Displays: Transfer Limit & Priority etc [default: true]
B:"Enable Advanced One Probe Info"=true
# Displays: Network Name, Live Transfer Rate & Internal Buffer [default: true]
B:"Enable Basic One Probe Info"=true
# Enable navigation buttons sound when pressing it [default: true]
B:"Enable GUI Button Sound"=true
# Displays Advanced Info when sneaking only [default: true]
B:"Enable sneaking to display Advanced One Probe Info"=true
}
energy {
# [range: 0 ~ 2147483647, default: 1000000]
I:"Basic Storage Capacity"=1000000
# [range: 0 ~ 2147483647, default: 20000]
I:"Basic Storage Transfer"=20000
# The default transfer limit of a flux connector [range: 0 ~ 2147483647, default: 800000]
I:"Default Transfer Limit"=800000
# [range: 0 ~ 2147483647, default: 128000000]
I:"Gargantuan Storage Capacity"=128000000
# [range: 0 ~ 2147483647, default: 1440000]
I:"Gargantuan Storage Transfer"=1440000
# [range: 0 ~ 2147483647, default: 8000000]
I:"Herculean Storage Capacity"=8000000
# [range: 0 ~ 2147483647, default: 120000]
I:"Herculean Storage Transfer"=120000
}
general {
# Allows flux tiles to work as chunk loaders [default: true]
B:"Allow Flux Chunk Loading"=true
# Enables redstones being compressed with the bedrock and obsidian to get flux [default: true]
B:"Enable Flux Recipe"=true
# Enables redstone being turned into Flux when dropped in fire. (Need "Enable Flux Recipe" = true, so the default recipe can't be disabled if turns this on) [default: false]
B:"Enable Old Recipe"=true
}
networks {
# Allows someone to be a network super admin, otherwise, no one can access or dismantle your flux devices or delete your networks without permission [default: true]
B:"Allow Network Super Admin"=true
# Maximum networks each player can have. -1 = no limit [range: -1 ~ 2147483647, default: 3]
I:"Maximum Networks Per Player"=3
# See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin. [range: 0 ~ 2147483647, default: 1]
I:"Permission level required to activate Super Admin"=1
}

177
src/cfg/lucraftcore.cfg Normal file
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# Configuration file
general {
# Valid values:
# RIGHT
# LEFT
# DISABLED
S:abilityBar=LEFT
B:abilityBarScrolling=true
# When enabled the limit of the armor attribute (which is 30 by default) increases to 1024
B:increaseArmorLimit=true
B:overrideLocateCommand=true
B:updateChecker=true
modules {
# Requires superpower module
B:advanced_combat=true
B:extended_inventory=true
B:infinity=true
B:karma=true
B:materials=true
B:size_changing=true
B:superpowers=true
}
materials {
# Min: 0
# Max: 20
I:meteorite_chance=3
# If enabled you will get a radiation effect when you carry uranium items or if you are near uranium stuff
B:radiation=false
##########################################################################################################
# ore_settings
#--------------------------------------------------------------------------------------------------------#
# Values: minimun vein size, maximum vein size, chance, min Y, max Y
##########################################################################################################
ore_settings {
I:copper <
3
8
11
0
75
>
I:dwarf_star_alloy <
2
6
4
2
18
>
I:iridium <
1
4
2
3
12
>
I:lead <
2
8
6
10
35
>
I:nickel <
1
4
3
5
20
>
I:osmium <
1
5
5
10
32
>
I:palladium <
2
6
4
2
18
>
I:silver <
3
8
6
5
30
>
I:tin <
2
7
9
20
55
>
I:titanium <
2
5
2
4
14
>
I:uranium <
3
6
4
8
24
>
I:vibranium <
1
4
2
3
12
>
}
}
superpowers {
S:disabledAbilities <
modid:example_ability
>
B:nameChangeEffect=true
S:startSuperpowers <
modid:example_superpower
>
# If enabled, server owners can specify superpower players can choose when they first join the server
B:startSuperpowersEnabled=false
B:suitsetEnchantibility=true
}
sizechanging {
B:changeShadowSizes=true
S:entityBlackList <
modid:example_entity
>
}
infinity {
# This allows the Infinity Gauntlet to be made in an anvil
B:anvilCrafting=true
# If enabled the anvil crafting for the Infinity Gauntlet will get disabled if Tinkers Construct/ThermalExpansion is installed
B:disableAnvilWithMods=true
# If enabled the model of the Infinity Gauntlet will have fingers
B:fingersOnGauntlet=false
# If enabled you will be able to find Infinity Gauntlet Casts in villages
B:gauntletCastGeneration=true
# If enabled you can make the Infinity Gauntlet in a Tinkers Construct smeltery, ThermalExpansion Fluid Transposer or ImmersiveEngineering Metal Press
B:modCrafting=true
B:renderInfinityGeneratorBeam=true
}
ac {
S:disabledGrabEntities <
modid:mobname
>
}
}