# Configuration file ########################################################################################################## # 01_shared_settings #--------------------------------------------------------------------------------------------------------# # General Options # Affect both client and server. # These configs must match for client and server, or strange and probably BAD things WILL happen. ########################################################################################################## 01_shared_settings { # Alter the frequency at which network updates are sent to clients. # Default= 5 # Lower values send data more often. # Higher values send less often. # Zero or negative values send every tick. I:energy_network_update_frequency=5 # How much rf energy units for one unit of torque based energy. # Default= 10.0 # Zero or negative values stop rf energy from being used in automated blocks. D:rf_energy_conversion_factor=10.0 } ########################################################################################################## # 02_server_settings #--------------------------------------------------------------------------------------------------------# # Server Options # Affect only server-side operations. # Will need to be set for dedicated servers, and single player (or LAN worlds). # Clients playing on remote servers can ignore these settings. ########################################################################################################## 02_server_settings { # List of items that Animal Farms can pickup # Animal farms will periodically pickup any of these items detected (if they're not caught on-demand by the farmer culling animals). # Use the format modid:itemid[:itemDamage] S:animal_farm_pickups < minecraft:leather minecraft:beef minecraft:cooked_beef minecraft:chicken minecraft:cooked_chicken minecraft:feather minecraft:egg minecraft:wool minecraft:cooked_porkchop minecraft:porkchop harderwildlife:rawleather > # Enable/Disable Sending network updates for energy tiles. # Default = true # Disabling may improve server network performance on congested/low-bandwith deployments. B:enable_server_energy_network=true # Factor applied to energy output from hand-cranked generator. # Default = 1.0Lower values reduce output. # Higher values increase output. # Zero or negative values will result in no energy output D:hand_cranked_generator_output_factor=1.0 # How much energy may be stored in high-quality energy transport tiles. # Default = 1024.0 # Directly sets the amount of torque/MJ that a transport conduit may store internally. D:high_quality_conduit_energy_max=1024.0 # How much energy may be stored in high-quality energy storage tiles. # Default = 24000.0 # Directly sets the amount of torque/MJ that a storage tile may store internally. D:high_quality_storage_energy_max=24000.0 # Factor applied to base drain algorithm to determine energy loss for high-quality torque tiles. # Default = 0.99999Higher values result in more energy drain. # Lower values result in less. # Negative values will result in a feedback loop of free/infinite power. D:high_quality_tile_energy_drain=0.99999 # How much energy may be output per tick by high-quality torque tiles. # Default = 1024.0Higher values result in more thoroughput of energy network. # Lower values result in less. # Negative values will cause energy transfer to cease functioning. D:high_quality_tile_energy_transfer=1024.0 # How much energy may be stored in low-quality energy transport tiles. # Default = 32.0 # Directly sets the amount of torque/MJ that a transport conduit may store internally. D:low_quality_conduit_energy_max=32.0 # How much energy may be stored in low-quality energy storage tiles. # Default = 9600.0 # Directly sets the amount of torque/MJ that a storage tile may store internally. D:low_quality_storage_energy_max=9600.0 # Factor applied to base drain algorithm to determine energy loss for low-quality torque tiles. # Default = 0.9999Higher values result in more energy drain. # Lower values result in less. # Negative values will result in a feedback loop of free/infinite power. D:low_quality_tile_energy_drain=0.9999 # How much energy may be output per tick by low-quality torque tiles. # Default = 32.0Higher values result in more thoroughput of energy network. # Lower values result in less. # Negative values will cause energy transfer to cease functioning. D:low_quality_tile_energy_transfer=32.0 # Ticks per block to be traveled for teleporting items. # Default= 20Higher values increase travel time for items. # Lower values reduce travel time. # Zero or negative values result in instant transfer. I:mailbox_travel_time_per_block=20 # Ticks for dimensional travel for teleporting items. # Default= 1200Higher values increase travel time for items. # Lower values reduce travel time. # Zero or negative values result in instant transfer. I:mailbox_travel_time_per_dimension=1200 # How much energy may be stored in medium-quality energy transport tiles. # Default = 192.0 # Directly sets the amount of torque/MJ that a transport conduit may store internally. D:med_quality_conduit_energy_max=192.0 # How much energy may be stored in medium-quality energy storage tiles. # Default = 14400.0 # Directly sets the amount of torque/MJ that a storage tile may store internally. D:med_quality_storage_energy_max=14400.0 # Factor applied to base drain algorithm to determine energy loss for medium-quality torque tiles. # Default = 0.99995Higher values result in more energy drain. # Lower values result in less. # Negative values will result in a feedback loop of free/infinite power. D:med_quality_tile_energy_drain=0.99995 # How much energy may be output per tick by medium-quality torque tiles. # Default = 192.0Higher values result in more thoroughput of energy network. # Lower values result in less. # Negative values will cause energy transfer to cease functioning. D:med_quality_tile_energy_transfer=192.0 # Factor applied to energy output from stirling generator. # Default = 1.0Lower values reduce output. # Higher values increase output. # Zero or negative values will result in no energy output D:stirling_generator_output_factor=1.0 # Factor applied to energy output from waterwheel generator. # Default = 1.0Lower values reduce output. # Higher values increase output. # Zero or negative values will result in no energy output D:waterwheel_generator_output_factor=0.1 # Factor applied to energy output from windmill based on size. # Default = 1.0Lower values reduce output. # Higher values increase output. # Zero or negative values will result in no energy output D:windmill_per_size_output_factor=0.1 } ########################################################################################################## # 03_client_settings #--------------------------------------------------------------------------------------------------------# # Client Options # Affect only client-side operations. # Many of these options can be set from the in-game Options GUI. # Server admins can ignore these settings. ########################################################################################################## 03_client_settings { # Enable client-side animation of power tiles. # Disabling may improve rendering performance on low-end machines [default: true] B:enable_client_energy_animations=true B:render_work_bounds=true }