# Configuration file features { # Default: false; If set to true, then all web UI features will be enabled; Used only on client side B:EnableWebServer=false # Default: true; If set to true, then all energy features will be enabled. Not recommended to disable, as it is core feature B:EnableEnergyFeatures=true # Default: false; If set to true, then all mana features will be enabled. B:EnableManaFeatures=true # Default: true; If enable, then interaction bus will be available in game B:"Enable Interaction Part"=true # Default: true; If set to true, then ember p2p tunnel will be available. B:EnableEmberFeatures=true # Default: true; If set to true, then starlight p2p tunnel will be available. B:EnableStarlightTunnel=true # Default: true; If set to true, then xnet p2p tunnel will be available. B:EnableXnetTunnel=true # Default: true; If set to true, then will p2p tunnel (demonic) will(you get :) ) be available. B:EnableWillTunnel=true } properties { # Default: 1 000 000 RF; Max capacity of ME Energy interface in RF units (all other units is depend on RF capacity). I:InterfaceStorage=1000000 # Default: 97; Max range of ME Pylon's beam I:PylonDistance=97 # Default: 20.0D; Active(used only when matter transmitted) energy drain per block of ME pylon's beam. Limit is: 10000 D:PylonDrainPerBlock=20.0 # Default: 8000; Port for web UI of network topology I:"WebUI Port"=8000 # Default: False (blacklist); If true, then default mode is server security terminal GUI will be white list B:"Default Security Terminal List Mode"=false } "tile entities" { # Default: true (only in alpha); If set to true, then all black/white hole storage system blocks will be available in game. B:EnableBlackHoleStorageSystem=false # Default: true; If set to true, then ME multi-controller, blocks will be available in game. B:EnableMEMC=false # Default: true; If set to true, then Logic bus blocks will be available in game. B:EnableLogicBus=false }