38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
{
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"basicRingOptions": {
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"enabled": true,
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"durability": true,
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// Durability of basic ring
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"durabilityValue": 180,
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// Recipe uses an ender eye instead of quartz. §c§lDeletes existing basic rings
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"eye": false,
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"exhaustion": 0.15000000596046448,
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// Basic ring gives slow falling after breaking
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"protects": false
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},
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"pureRingOptions": {
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"durability": true,
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// Durability of pure ring
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"durabilityValue": 9000,
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"exhaustion": 0.029999999329447746,
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// Pure ring uses XP instead of durability
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"xpEnabled": false,
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// How much percentage of the XP bar is used per second
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"xpCost": 1.0,
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// Pure ring gives you slow falling when out of durability
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"protects": true
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},
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"misc": {
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// Percentage chance per tick (20/s) for a ring to lose durability
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"damageChance": 10.0,
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// Recipes disabled. §c§lDeletes all existing rings
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"treasure": true,
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// Enables rings to spawn in chest loot
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"chestLoot": false,
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// Adds Trinkets support. §c§lDeletes all existing rings
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"trinkets": true,
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// Rings force flight when equipping or loading world midair
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"autofly": true
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}
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}
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