package assemblyline.client.render; import assemblyline.client.model.ModelManipulator; import assemblyline.common.machine.TileEntityManipulator; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RenderManipulator extends RenderImprintable { private ModelManipulator model = new ModelManipulator(); private void renderAModelAt( TileEntityManipulator tileEntity, double x, double y, double z, float f ) { int face = tileEntity.getDirection().ordinal(); GL11.glPushMatrix(); GL11.glTranslatef( (float) ((float) x + 0.5f), (float) ((float) y + 1.5f), (float) ((float) z + 0.5f) ); GL11.glRotatef((float) 180.0f, (float) 0.0f, (float) 0.0f, (float) 1.0f); if (tileEntity.isOutput()) { this.bindTexture( new ResourceLocation("assemblyline", "textures/models/manipulator1.png") ); } else { this.bindTexture( new ResourceLocation("assemblyline", "textures/models/manipulator2.png") ); } if (face == 2) { GL11.glRotatef((float) 0.0f, (float) 0.0f, (float) 1.0f, (float) 0.0f); } else if (face == 3) { GL11.glRotatef((float) 180.0f, (float) 0.0f, (float) 1.0f, (float) 0.0f); } else if (face == 4) { GL11.glRotatef((float) 270.0f, (float) 0.0f, (float) 1.0f, (float) 0.0f); } else if (face == 5) { GL11.glRotatef((float) 90.0f, (float) 0.0f, (float) 1.0f, (float) 0.0f); } this.model.render(0.0625f, true, 0); GL11.glPopMatrix(); } @Override public void renderTileEntityAt( TileEntity tileEntity, double var2, double var4, double var6, float var8 ) { this.renderAModelAt((TileEntityManipulator) tileEntity, var2, var4, var6, var8); super.renderTileEntityAt(tileEntity, var2, var4, var6, var8); } }