54 lines
2.5 KiB
Java
54 lines
2.5 KiB
Java
package assemblyline.client.render;
|
|
|
|
import assemblyline.client.model.ModelCraneController;
|
|
import assemblyline.common.machine.crane.CraneHelper;
|
|
import assemblyline.common.machine.crane.TileEntityCraneController;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import net.minecraftforge.common.util.ForgeDirection;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
public class RenderCraneController
|
|
extends RenderImprintable {
|
|
public static final String TEXTURE = "crane_controller_off.png";
|
|
public static final String TEXTURE_VALID = "crane_controller_on.png";
|
|
public static final ModelCraneController MODEL = new ModelCraneController();
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
|
|
if (tileEntity != null && tileEntity instanceof TileEntityCraneController) {
|
|
this.bindTexture(new ResourceLocation("assemblyline", "textures/models/" + (((TileEntityCraneController)tileEntity).isCraneValid() ? TEXTURE_VALID : TEXTURE)));
|
|
ForgeDirection front = ForgeDirection.getOrientation((int)tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord));
|
|
ForgeDirection right = CraneHelper.rotateClockwise(front);
|
|
float angle = 0.0f;
|
|
switch (front) {
|
|
case NORTH: {
|
|
angle = 90.0f;
|
|
break;
|
|
}
|
|
case SOUTH: {
|
|
angle = 270.0f;
|
|
break;
|
|
}
|
|
case EAST: {
|
|
angle = 180.0f;
|
|
}
|
|
}
|
|
int tX = tileEntity.xCoord;
|
|
int tY = tileEntity.yCoord;
|
|
int tZ = tileEntity.zCoord;
|
|
boolean connectFront = CraneHelper.canFrameConnectTo(tileEntity, tX + front.offsetX, tY, tZ + front.offsetZ, front.getOpposite());
|
|
boolean connectRight = CraneHelper.canFrameConnectTo(tileEntity, tX + right.offsetX, tY, tZ + right.offsetZ, right.getOpposite());
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated((double)(x + 0.5), (double)(y + 1.5), (double)(z + 0.5));
|
|
GL11.glRotatef((float)180.0f, (float)0.0f, (float)0.0f, (float)1.0f);
|
|
GL11.glRotatef((float)angle, (float)0.0f, (float)1.0f, (float)0.0f);
|
|
GL11.glEnable((int)2896);
|
|
MODEL.render(0.0625f, connectRight, connectFront);
|
|
GL11.glPopMatrix();
|
|
}
|
|
}
|
|
}
|
|
|