assemblyline/src/main/java/assemblyline/client/render/RenderCraneFrame.java
2022-10-26 19:42:44 +02:00

45 lines
2.3 KiB
Java

package assemblyline.client.render;
import assemblyline.client.model.ModelCraneRail;
import assemblyline.common.machine.crane.CraneHelper;
import assemblyline.common.machine.crane.TileEntityCraneRail;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class RenderCraneFrame
extends TileEntitySpecialRenderer {
public static final String TEXTURE = "crane_frame.png";
public static final ModelCraneRail MODEL = new ModelCraneRail();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
if (tileEntity != null && tileEntity instanceof TileEntityCraneRail) {
int tX = tileEntity.xCoord;
int tY = tileEntity.yCoord;
int tZ = tileEntity.zCoord;
boolean renderUp = CraneHelper.canFrameConnectTo(tileEntity, tX, tY + 1, tZ, ForgeDirection.DOWN);
boolean renderDown = CraneHelper.canFrameConnectTo(tileEntity, tX, tY - 1, tZ, ForgeDirection.UP);
boolean renderLeft = CraneHelper.canFrameConnectTo(tileEntity, tX - 1, tY, tZ, ForgeDirection.EAST);
boolean renderRight = CraneHelper.canFrameConnectTo(tileEntity, tX + 1, tY, tZ, ForgeDirection.WEST);
boolean renderFront = CraneHelper.canFrameConnectTo(tileEntity, tX, tY, tZ - 1, ForgeDirection.SOUTH);
boolean renderBack = CraneHelper.canFrameConnectTo(tileEntity, tX, tY, tZ + 1, ForgeDirection.NORTH);
boolean renderFoot = tileEntity.getWorldObj().isSideSolid(tX, tY - 1, tZ, ForgeDirection.UP);
if (renderLeft && renderRight || renderFront && renderBack) {
renderFoot = false;
}
this.bindTexture(new ResourceLocation("assemblyline", "textures/models/crane_frame.png"));
GL11.glPushMatrix();
GL11.glTranslated((double)(x + 0.5), (double)(y + 1.5), (double)(z + 0.5));
GL11.glRotatef((float)180.0f, (float)0.0f, (float)0.0f, (float)1.0f);
GL11.glEnable((int)2896);
MODEL.render(renderUp, renderDown && !renderFoot, renderLeft, renderRight, renderFront, renderBack, renderFoot);
GL11.glPopMatrix();
}
}
}