assemblyline/src/main/java/assemblyline/client/render/RenderCraneController.java
2023-02-10 17:51:10 +01:00

74 lines
2.8 KiB
Java

package assemblyline.client.render;
import assemblyline.client.model.ModelCraneController;
import assemblyline.common.machine.crane.CraneHelper;
import assemblyline.common.machine.crane.TileEntityCraneController;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class RenderCraneController extends RenderImprintable {
public static final String TEXTURE = "crane_controller_off.png";
public static final String TEXTURE_VALID = "crane_controller_on.png";
public static final ModelCraneController MODEL = new ModelCraneController();
@Override
public void
renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
if (tileEntity != null && tileEntity instanceof TileEntityCraneController) {
this.bindTexture(new ResourceLocation(
"assemblyline",
"textures/models/"
+ (((TileEntityCraneController) tileEntity).isCraneValid()
? TEXTURE_VALID
: TEXTURE)
));
ForgeDirection front = ForgeDirection.getOrientation(
(int) tileEntity.getWorldObj().getBlockMetadata(
tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord
)
);
ForgeDirection right = CraneHelper.rotateClockwise(front);
float angle = 0.0f;
switch (front) {
case NORTH: {
angle = 90.0f;
break;
}
case SOUTH: {
angle = 270.0f;
break;
}
case EAST: {
angle = 180.0f;
}
}
int tX = tileEntity.xCoord;
int tY = tileEntity.yCoord;
int tZ = tileEntity.zCoord;
boolean connectFront = CraneHelper.canFrameConnectTo(
tileEntity,
tX + front.offsetX,
tY,
tZ + front.offsetZ,
front.getOpposite()
);
boolean connectRight = CraneHelper.canFrameConnectTo(
tileEntity,
tX + right.offsetX,
tY,
tZ + right.offsetZ,
right.getOpposite()
);
GL11.glPushMatrix();
GL11.glTranslated((double) (x + 0.5), (double) (y + 1.5), (double) (z + 0.5));
GL11.glRotatef((float) 180.0f, (float) 0.0f, (float) 0.0f, (float) 1.0f);
GL11.glRotatef((float) angle, (float) 0.0f, (float) 1.0f, (float) 0.0f);
GL11.glEnable((int) 2896);
MODEL.render(0.0625f, connectRight, connectFront);
GL11.glPopMatrix();
}
}
}