package atomicscience.fenlie;

import atomicscience.jiqi.BBase;
import net.minecraft.block.material.Material;

public class BControlRod extends BBase {
  public BControlRod() {
    super("controlRod", Material.iron);
    this.setBlockBounds(0.3F, 0.0F, 0.3F, 0.7F, 1.0F, 0.7F);
    this.textureName = "minecraft:iron_block";
  }

  @Override
  public boolean renderAsNormalBlock() { return false; }

  @Override
  public boolean isOpaqueCube() { return false; }

  @Override
  public boolean hasTileEntity(int metadata) { return false; }
}
