package atomicscience.muoxing; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; @SideOnly(Side.CLIENT) public class MTurbine extends ModelBase { ModelRenderer SUPPORT; ModelRenderer PLUG; ModelRenderer MAIN_AXIS_SPINS; ModelRenderer BLADE_A1_SPINS; ModelRenderer BLADE_A2_SPINS; ModelRenderer BLADE_A3_SPINS; ModelRenderer BLADE_B1_SPINS; ModelRenderer BLADE_B2_SPINS; ModelRenderer BLADE_B3_SPINS; ModelRenderer TURBINE_HEAD_SPINS; ModelRenderer SHIELD_A1_SPINS; ModelRenderer SHIELD_A2_SPINS; ModelRenderer SHIELD_A3_SPINS; ModelRenderer SHIELD_A4_SPINS; ModelRenderer SHIELD_A5_SPINS; ModelRenderer SHIELD_A6_SPINS; ModelRenderer SHIELD_B1_SPINS; ModelRenderer SHIELD_B2_SPINS; ModelRenderer SHIELD_B3_SPINS; ModelRenderer SHIELD_B4_SPINS; ModelRenderer SHIELD_B5_SPINS; ModelRenderer SHIELD_B6_SPINS; public MTurbine() { super.textureWidth = 64; super.textureHeight = 64; this.SUPPORT = new ModelRenderer(this, 0, 0); this.SUPPORT.addBox(0.0F, 0.0F, 0.0F, 8, 1, 8); this.SUPPORT.setRotationPoint(-4.0F, 9.0F, -4.0F); this.SUPPORT.setTextureSize(64, 64); this.SUPPORT.mirror = true; this.setRotation(this.SUPPORT, 0.0F, 0.0F, 0.0F); this.PLUG = new ModelRenderer(this, 0, 10); this.PLUG.addBox(0.0F, 0.0F, 0.0F, 4, 1, 4); this.PLUG.setRotationPoint(-2.0F, 8.0F, -2.0F); this.PLUG.setTextureSize(64, 64); this.PLUG.mirror = true; this.setRotation(this.PLUG, 0.0F, 0.0F, 0.0F); this.MAIN_AXIS_SPINS = new ModelRenderer(this, 33, 0); this.MAIN_AXIS_SPINS.addBox(-1.0F, 0.0F, -1.0F, 2, 13, 2); this.MAIN_AXIS_SPINS.setRotationPoint(0.0F, 10.0F, 0.0F); this.MAIN_AXIS_SPINS.setTextureSize(64, 64); this.MAIN_AXIS_SPINS.mirror = true; this.setRotation(this.MAIN_AXIS_SPINS, 0.0F, 0.0F, 0.0F); this.BLADE_A1_SPINS = new ModelRenderer(this, 0, 16); this.BLADE_A1_SPINS.addBox(-6.0F, 0.0F, -1.0F, 12, 1, 2); this.BLADE_A1_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.BLADE_A1_SPINS.setTextureSize(64, 64); this.BLADE_A1_SPINS.mirror = true; this.setRotation(this.BLADE_A1_SPINS, 0.2617994F, 2.094395F, 0.0F); this.BLADE_A2_SPINS = new ModelRenderer(this, 0, 16); this.BLADE_A2_SPINS.addBox(-6.0F, 0.0F, -1.0F, 12, 1, 2); this.BLADE_A2_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.BLADE_A2_SPINS.setTextureSize(64, 64); this.BLADE_A2_SPINS.mirror = true; this.setRotation(this.BLADE_A2_SPINS, 0.2617994F, 1.047198F, 0.0F); this.BLADE_A3_SPINS = new ModelRenderer(this, 0, 16); this.BLADE_A3_SPINS.addBox(-6.0F, 0.0F, -1.0F, 12, 1, 2); this.BLADE_A3_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.BLADE_A3_SPINS.setTextureSize(64, 64); this.BLADE_A3_SPINS.mirror = true; this.setRotation(this.BLADE_A3_SPINS, 0.2617994F, 0.0F, 0.0F); this.BLADE_B1_SPINS = new ModelRenderer(this, 0, 20); this.BLADE_B1_SPINS.addBox(-5.0F, 0.0F, -1.0F, 10, 1, 2); this.BLADE_B1_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.BLADE_B1_SPINS.setTextureSize(64, 64); this.BLADE_B1_SPINS.mirror = true; this.setRotation(this.BLADE_B1_SPINS, 0.2617994F, 1.570796F, 0.0F); this.BLADE_B2_SPINS = new ModelRenderer(this, 0, 20); this.BLADE_B2_SPINS.addBox(-5.0F, 0.0F, -1.0F, 10, 1, 2); this.BLADE_B2_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.BLADE_B2_SPINS.setTextureSize(64, 64); this.BLADE_B2_SPINS.mirror = true; this.setRotation(this.BLADE_B2_SPINS, 0.2617994F, 2.617994F, 0.0F); this.BLADE_B3_SPINS = new ModelRenderer(this, 0, 20); this.BLADE_B3_SPINS.addBox(-5.0F, 0.0F, -1.0F, 10, 1, 2); this.BLADE_B3_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.BLADE_B3_SPINS.setTextureSize(64, 64); this.BLADE_B3_SPINS.mirror = true; this.setRotation(this.BLADE_B3_SPINS, 0.2617994F, 0.5235988F, 0.0F); this.TURBINE_HEAD_SPINS = new ModelRenderer(this, 0, 24); this.TURBINE_HEAD_SPINS.addBox(-2.0F, 0.0F, -2.0F, 4, 2, 4); this.TURBINE_HEAD_SPINS.setRotationPoint(0.0F, 20.0F, 0.0F); this.TURBINE_HEAD_SPINS.setTextureSize(64, 64); this.TURBINE_HEAD_SPINS.mirror = true; this.setRotation(this.TURBINE_HEAD_SPINS, 0.0F, 0.0F, 0.0F); this.SHIELD_A1_SPINS = new ModelRenderer(this, 0, 40); this.SHIELD_A1_SPINS.addBox(6.0F, 0.0F, -4.0F, 1, 2, 8); this.SHIELD_A1_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.SHIELD_A1_SPINS.setTextureSize(64, 64); this.SHIELD_A1_SPINS.mirror = true; this.setRotation(this.SHIELD_A1_SPINS, 0.0F, -3.141593F, 0.0F); this.SHIELD_A2_SPINS = new ModelRenderer(this, 0, 40); this.SHIELD_A2_SPINS.addBox(6.0F, 0.0F, -4.0F, 1, 2, 8); this.SHIELD_A2_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.SHIELD_A2_SPINS.setTextureSize(64, 64); this.SHIELD_A2_SPINS.mirror = true; this.setRotation(this.SHIELD_A2_SPINS, 0.0F, 1.047198F, 0.0F); this.SHIELD_A3_SPINS = new ModelRenderer(this, 0, 40); this.SHIELD_A3_SPINS.addBox(6.0F, 0.0F, -4.0F, 1, 2, 8); this.SHIELD_A3_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.SHIELD_A3_SPINS.setTextureSize(64, 64); this.SHIELD_A3_SPINS.mirror = true; this.setRotation(this.SHIELD_A3_SPINS, 0.0F, -1.047198F, 0.0F); this.SHIELD_A4_SPINS = new ModelRenderer(this, 0, 40); this.SHIELD_A4_SPINS.addBox(6.0F, 0.0F, -4.0F, 1, 2, 8); this.SHIELD_A4_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.SHIELD_A4_SPINS.setTextureSize(64, 64); this.SHIELD_A4_SPINS.mirror = true; this.setRotation(this.SHIELD_A4_SPINS, 0.0F, -2.094395F, 0.0F); this.SHIELD_A5_SPINS = new ModelRenderer(this, 0, 40); this.SHIELD_A5_SPINS.addBox(6.0F, 0.0F, -4.0F, 1, 2, 8); this.SHIELD_A5_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.SHIELD_A5_SPINS.setTextureSize(64, 64); this.SHIELD_A5_SPINS.mirror = true; this.setRotation(this.SHIELD_A5_SPINS, 0.0F, 0.0F, 0.0F); this.SHIELD_A6_SPINS = new ModelRenderer(this, 0, 40); this.SHIELD_A6_SPINS.addBox(6.0F, 0.0F, -4.0F, 1, 2, 8); this.SHIELD_A6_SPINS.setRotationPoint(0.0F, 13.0F, 0.0F); this.SHIELD_A6_SPINS.setTextureSize(64, 64); this.SHIELD_A6_SPINS.mirror = true; this.setRotation(this.SHIELD_A6_SPINS, 0.0F, 2.094395F, 0.0F); this.SHIELD_B1_SPINS = new ModelRenderer(this, 0, 31); this.SHIELD_B1_SPINS.addBox(5.0F, 0.0F, -3.0F, 1, 2, 6); this.SHIELD_B1_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.SHIELD_B1_SPINS.setTextureSize(64, 64); this.SHIELD_B1_SPINS.mirror = true; this.setRotation(this.SHIELD_B1_SPINS, 0.0F, -0.5235988F, 0.0F); this.SHIELD_B2_SPINS = new ModelRenderer(this, 0, 31); this.SHIELD_B2_SPINS.addBox(5.0F, 0.0F, -3.0F, 1, 2, 6); this.SHIELD_B2_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.SHIELD_B2_SPINS.setTextureSize(64, 64); this.SHIELD_B2_SPINS.mirror = true; this.setRotation(this.SHIELD_B2_SPINS, 0.0F, 1.570796F, 0.0F); this.SHIELD_B3_SPINS = new ModelRenderer(this, 0, 31); this.SHIELD_B3_SPINS.addBox(5.0F, 0.0F, -3.0F, 1, 2, 6); this.SHIELD_B3_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.SHIELD_B3_SPINS.setTextureSize(64, 64); this.SHIELD_B3_SPINS.mirror = true; this.setRotation(this.SHIELD_B3_SPINS, 0.0F, 0.5235988F, 0.0F); this.SHIELD_B4_SPINS = new ModelRenderer(this, 0, 31); this.SHIELD_B4_SPINS.addBox(5.0F, 0.0F, -3.0F, 1, 2, 6); this.SHIELD_B4_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.SHIELD_B4_SPINS.setTextureSize(64, 64); this.SHIELD_B4_SPINS.mirror = true; this.setRotation(this.SHIELD_B4_SPINS, 0.0F, -1.570796F, 0.0F); this.SHIELD_B5_SPINS = new ModelRenderer(this, 0, 31); this.SHIELD_B5_SPINS.addBox(5.0F, 0.0F, -3.0F, 1, 2, 6); this.SHIELD_B5_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.SHIELD_B5_SPINS.setTextureSize(64, 64); this.SHIELD_B5_SPINS.mirror = true; this.setRotation(this.SHIELD_B5_SPINS, 0.0F, 2.617994F, 0.0F); this.SHIELD_B6_SPINS = new ModelRenderer(this, 0, 31); this.SHIELD_B6_SPINS.addBox(5.0F, 0.0F, -3.0F, 1, 2, 6); this.SHIELD_B6_SPINS.setRotationPoint(0.0F, 18.0F, 0.0F); this.SHIELD_B6_SPINS.setTextureSize(64, 64); this.SHIELD_B6_SPINS.mirror = true; this.setRotation(this.SHIELD_B6_SPINS, 0.0F, -2.617994F, 0.0F); } public void render(float rotation, float f5) { this.SUPPORT.render(f5); this.PLUG.render(f5); this.MAIN_AXIS_SPINS.rotateAngleY = -rotation; this.MAIN_AXIS_SPINS.render(f5); this.BLADE_A1_SPINS.rotateAngleY = (float)(-((double)rotation + 1.570796D)); this.BLADE_A1_SPINS.render(f5); this.BLADE_A2_SPINS.rotateAngleY = (float)(-((double)rotation + 2.617994D)); this.BLADE_A2_SPINS.render(f5); this.BLADE_A3_SPINS.rotateAngleY = (float)(-((double)rotation + 0.5235988D)); this.BLADE_A3_SPINS.render(f5); this.BLADE_B1_SPINS.rotateAngleY = (float)((double)rotation + 1.570796D); this.BLADE_B1_SPINS.render(f5); this.BLADE_B2_SPINS.rotateAngleY = (float)((double)rotation + 2.617994D); this.BLADE_B2_SPINS.render(f5); this.BLADE_B3_SPINS.rotateAngleY = (float)((double)rotation + 0.5235988D); this.BLADE_B3_SPINS.render(f5); this.TURBINE_HEAD_SPINS.rotateAngleY = rotation; this.TURBINE_HEAD_SPINS.render(f5); this.SHIELD_A1_SPINS.rotateAngleY = -rotation; this.SHIELD_A1_SPINS.render(f5); this.SHIELD_A2_SPINS.rotateAngleY = (float)(-((double)rotation + 2.094395D)); this.SHIELD_A2_SPINS.render(f5); this.SHIELD_A3_SPINS.rotateAngleY = (float)(-((double)rotation - 3.141593D)); this.SHIELD_A3_SPINS.render(f5); this.SHIELD_A4_SPINS.rotateAngleY = (float)(-((double)rotation + 1.047198D)); this.SHIELD_A4_SPINS.render(f5); this.SHIELD_A5_SPINS.rotateAngleY = (float)(-((double)rotation - 1.047198D)); this.SHIELD_A5_SPINS.render(f5); this.SHIELD_A6_SPINS.rotateAngleY = (float)(-((double)rotation - 2.094395D)); this.SHIELD_A6_SPINS.render(f5); this.SHIELD_B1_SPINS.rotateAngleY = rotation; this.SHIELD_B1_SPINS.render(f5); this.SHIELD_B2_SPINS.rotateAngleY = (float)((double)rotation + 2.094395D); this.SHIELD_B2_SPINS.render(f5); this.SHIELD_B3_SPINS.rotateAngleY = (float)((double)rotation - 3.141593D); this.SHIELD_B3_SPINS.render(f5); this.SHIELD_B4_SPINS.rotateAngleY = (float)((double)rotation + 1.047198D); this.SHIELD_B4_SPINS.render(f5); this.SHIELD_B5_SPINS.rotateAngleY = (float)((double)rotation - 1.047198D); this.SHIELD_B5_SPINS.render(f5); this.SHIELD_B6_SPINS.rotateAngleY = (float)((double)rotation - 2.094395D); this.SHIELD_B6_SPINS.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }