Eveyrthing from BuildCraft 6.4.6-6.4.11, and:

Additions:
* Modularization is actually released this time, after some bugfixes.
* Pipe Plugs do not require an assembly table anymore (asie)
* Laser beams now need heat-up time to become blue (asie)
* Comparator suppport for BuildCraft tanks (asie)
* Facade recipes are now available without Silicon (also as a config option) (asie)
* Zone planner Map Location import support (asie)
* New Load/Unload area for robots with a separate action (hea3ven)
* Massive improvements to robots, too many to list! (hea3ven)
* Robots now shutdown and fall, can be dropped to item with a wrench (hea3ven)
* Weighted item and fluid sorting in diamond pipes! (asie)
* Work on in-game config GUIs (asie)

Improvements:
* [#2599] Stripes pipes don't move forward when using a non-item pipe (asie)
* [#2567] Emzuli Pipes support lists now (asie)
* Improved the new Auto Workbench algorithm (asie)
* Robot particle frequency is affected by Minecraft graphics settings (asie)
* Tons of robot improvements and refactors (hea3ven)

Bugfixes:
* [#2603} Assembly Table crashes without Robotics (asie)
* [#2602] NPE when comparing two StatementSlots (asie)
* Error when loading a blueprint with invalid mappings (hea3ven)
* Fixes to Fancy pipe connection rendering (asie)
* Likely some robot bugfixes I don't know of (hea3ven)
* Not being able to set blueprints to the construction markers (hea3ven)
* Pump client-side entity spam (asie)

Breaking changes:
* Quarries are now part of Builders, not Factory.
* Robots can now only provide items and fluids from wooden/emerald pipes.
* The config file's name is different - it's main.cfg now - and we can't promise the config format not changing further as we go.
