
#3.2.2

- Changed: Refactored quarry algorithm for efficiency to reduce CPU usage. (cpw)
- Changed: Several improvements to the bandwith usage especially on liquid pipes. (CovertJaguar)
- Changed: Pipes are slightly harder to break. Not quite as hard as in the 1.8.1 version though. (Nevercast)
- Changed: Moved default item ids out of <4k range. Make sure to keep your configs for old saves! (CovertJaguar)
- Bugfix: Fixed an issue that could cause negative stacksizes in engine inventories. (CovertJaguar)
- Bugfix: Fixed an exploit which caused autarchic gates to be able to power wooden conductive pipes. (CovertJaguar)
- Bugfix: Fixed minor lighting issue in some guis. (tcooc)
- Bugfix: Several minor issues related to liquids with metadata. (Nevercast, gishicrafter)
- Bugfix: Fixed a potential NPE when a mod liquid was removed but some of it still remained in pipes. (CovertJaguar)
- Bugfix: Action state should be displayed correctly in gate gui. (Nevercast)
- Bugfix: Fixed potential crash when addon liquid pipes do not conform to volume limits of BC pipes. (denoflions)
- Bugfix: Resolved an issue with facade IMCs. (CovertJaguar)