Fix marker's rendering
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86d69f4078
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1 changed files with 63 additions and 71 deletions
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@ -120,102 +120,94 @@ public class RenderingMarkers implements ISimpleBlockRenderingHandler {
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Icon i = block.getBlockTexture(iblockaccess, xCoord, yCoord, zCoord, 1);
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int m = meta;
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int j = i.getOriginX();
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int k = i.getOriginY();
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float f = j / 256F;
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float f1 = (j + 15.99F) / 256F;
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float f2 = k / 256F;
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float f3 = (k + 15.99F) / 256F;
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double d5 = f + 0.02734375D;
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double d6 = f2 + 0.0234375D;
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double d7 = f + 0.02734375D;
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double d8 = f2 + 0.0234375D;
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x += 0.5D;
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z += 0.5D;
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double minU = (double)i.getInterpolatedU(7);
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double minV = (double)i.getInterpolatedV(7);
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double maxU = (double)i.getInterpolatedU(9);
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double maxV = (double)i.getInterpolatedV(9);
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tessellator.setBrightness(block.getMixedBrightnessForBlock(iblockaccess, xCoord, yCoord, zCoord));
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double s = 0.0625D;
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double s = 1F / 16F;
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if (meta == 5) {
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z - s, d5, d6);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z + s, d5, d8);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z + s, d7, d8);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z - s, d7, d6);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z - s, minU, minV);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z + s, minU, maxV);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z + s, maxU, maxV);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z - s, maxU, minV);
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} else if (meta == 0) {
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z - s, d7, d6);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z + s, d7, d8);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z + s, d5, d8);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z - s, d5, d6);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z - s, maxU, minV);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z + s, maxU, maxV);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z + s, minU, maxV);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z - s, minU, minV);
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} else if (meta == 2) {
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z - s, d5, d6);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z + s, d5, d8);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z + s, d7, d8);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z - s, d7, d6);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z - s, minU, minV);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z + s, minU, maxV);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z + s, maxU, maxV);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z - s, maxU, minV);
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} else if (meta == 1) {
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z - s, d7, d6);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z + s, d7, d8);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z + s, d5, d8);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z - s, d5, d6);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z - s, maxU, minV);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z + s, maxU, maxV);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z + s, minU, maxV);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z - s, minU, minV);
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} else if (meta == 3) {
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z + s, d5, d6);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z + s, d5, d8);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z + s, d7, d8);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z + s, d7, d6);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z + s, minU, minV);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z + s, minU, maxV);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z + s, maxU, maxV);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z + s, maxU, minV);
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} else if (meta == 4) {
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z - s, d7, d6);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z - s, d7, d8);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z - s, d5, d8);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z - s, d5, d6);
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tessellator.addVertexWithUV(x - s, y + 0.5 + s, z - s, maxU, minV);
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tessellator.addVertexWithUV(x + s, y + 0.5 + s, z - s, maxU, maxV);
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tessellator.addVertexWithUV(x + s, y + 0.5 - s, z - s, minU, maxV);
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tessellator.addVertexWithUV(x - s, y + 0.5 - s, z - s, minU, minV);
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}
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i = block.getBlockTexture(iblockaccess, xCoord, yCoord, zCoord, 0);
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j = i.getOriginX();
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k = i.getOriginY();
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f = j / 256F;
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f1 = (j + 15.99F) / 256F;
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f2 = k / 256F;
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f3 = (k + 15.99F) / 256F;
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d5 = f + 0.02734375D;
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d6 = f2 + 0.0234375D;
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d7 = f + 0.02734375D;
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d8 = f2 + 0.0234375D;
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minU = i.getMinU();
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maxU = i.getMaxU();
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minV = i.getMinV();
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maxV = i.getMaxV();
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if (meta == 5 || meta == 4 || meta == 3 || meta == 0) {
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tessellator.addVertexWithUV(x + frontX[m][0][0], y + frontX[m][1][0], z + frontX[m][2][0], f, f2);
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tessellator.addVertexWithUV(x + frontX[m][0][1], y + frontX[m][1][1], z + frontX[m][2][1], f, f3);
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tessellator.addVertexWithUV(x + frontX[m][0][2], y + frontX[m][1][2], z + frontX[m][2][2], f1, f3);
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tessellator.addVertexWithUV(x + frontX[m][0][3], y + frontX[m][1][3], z + frontX[m][2][3], f1, f2);
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tessellator.addVertexWithUV(x + frontX[m][0][0], y + frontX[m][1][0], z + frontX[m][2][0], minU, minV);
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tessellator.addVertexWithUV(x + frontX[m][0][1], y + frontX[m][1][1], z + frontX[m][2][1], minU, maxV);
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tessellator.addVertexWithUV(x + frontX[m][0][2], y + frontX[m][1][2], z + frontX[m][2][2], maxU, maxV);
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tessellator.addVertexWithUV(x + frontX[m][0][3], y + frontX[m][1][3], z + frontX[m][2][3], maxU, minV);
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tessellator.addVertexWithUV(x - frontX[m][0][3], y + frontX[m][1][3], z + frontX[m][2][3], f1, f2);
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tessellator.addVertexWithUV(x - frontX[m][0][2], y + frontX[m][1][2], z + frontX[m][2][2], f1, f3);
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tessellator.addVertexWithUV(x - frontX[m][0][1], y + frontX[m][1][1], z + frontX[m][2][1], f, f3);
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tessellator.addVertexWithUV(x - frontX[m][0][0], y + frontX[m][1][0], z + frontX[m][2][0], f, f2);
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tessellator.addVertexWithUV(x - frontX[m][0][3], y + frontX[m][1][3], z + frontX[m][2][3], maxU, minV);
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tessellator.addVertexWithUV(x - frontX[m][0][2], y + frontX[m][1][2], z + frontX[m][2][2], maxU, maxV);
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tessellator.addVertexWithUV(x - frontX[m][0][1], y + frontX[m][1][1], z + frontX[m][2][1], minU, maxV);
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tessellator.addVertexWithUV(x - frontX[m][0][0], y + frontX[m][1][0], z + frontX[m][2][0], minU, minV);
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}
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if (meta == 5 || meta == 2 || meta == 1 || meta == 0) {
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tessellator.addVertexWithUV(x + frontZ[m][0][0], y + frontZ[m][1][0], z + frontZ[m][2][0], f, f2);
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tessellator.addVertexWithUV(x + frontZ[m][0][1], y + frontZ[m][1][1], z + frontZ[m][2][1], f, f3);
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tessellator.addVertexWithUV(x + frontZ[m][0][2], y + frontZ[m][1][2], z + frontZ[m][2][2], f1, f3);
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tessellator.addVertexWithUV(x + frontZ[m][0][3], y + frontZ[m][1][3], z + frontZ[m][2][3], f1, f2);
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tessellator.addVertexWithUV(x + frontZ[m][0][0], y + frontZ[m][1][0], z + frontZ[m][2][0], minU, minV);
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tessellator.addVertexWithUV(x + frontZ[m][0][1], y + frontZ[m][1][1], z + frontZ[m][2][1], minU, maxV);
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tessellator.addVertexWithUV(x + frontZ[m][0][2], y + frontZ[m][1][2], z + frontZ[m][2][2], maxU, maxV);
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tessellator.addVertexWithUV(x + frontZ[m][0][3], y + frontZ[m][1][3], z + frontZ[m][2][3], maxU, minV);
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tessellator.addVertexWithUV(x + frontZ[m][0][3], y + frontZ[m][1][3], z - frontZ[m][2][3], f1, f2);
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tessellator.addVertexWithUV(x + frontZ[m][0][2], y + frontZ[m][1][2], z - frontZ[m][2][2], f1, f3);
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tessellator.addVertexWithUV(x + frontZ[m][0][1], y + frontZ[m][1][1], z - frontZ[m][2][1], f, f3);
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tessellator.addVertexWithUV(x + frontZ[m][0][0], y + frontZ[m][1][0], z - frontZ[m][2][0], f, f2);
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tessellator.addVertexWithUV(x + frontZ[m][0][3], y + frontZ[m][1][3], z - frontZ[m][2][3], maxU, minV);
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tessellator.addVertexWithUV(x + frontZ[m][0][2], y + frontZ[m][1][2], z - frontZ[m][2][2], maxU, maxV);
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tessellator.addVertexWithUV(x + frontZ[m][0][1], y + frontZ[m][1][1], z - frontZ[m][2][1], minU, maxV);
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tessellator.addVertexWithUV(x + frontZ[m][0][0], y + frontZ[m][1][0], z - frontZ[m][2][0], minU, minV);
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}
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if (meta == 4 || meta == 3 || meta == 2 || meta == 1) {
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tessellator.addVertexWithUV(x + frontY[m][0][0], y + 0.5 + frontY[m][1][0], z + frontY[m][2][0], f, f2);
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tessellator.addVertexWithUV(x + frontY[m][0][1], y + 0.5 + frontY[m][1][1], z + frontY[m][2][1], f, f3);
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tessellator.addVertexWithUV(x + frontY[m][0][2], y + 0.5 + frontY[m][1][2], z + frontY[m][2][2], f1, f3);
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tessellator.addVertexWithUV(x + frontY[m][0][3], y + 0.5 + frontY[m][1][3], z + frontY[m][2][3], f1, f2);
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tessellator.addVertexWithUV(x + frontY[m][0][0], y + 0.5 + frontY[m][1][0], z + frontY[m][2][0], minU, minV);
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tessellator.addVertexWithUV(x + frontY[m][0][1], y + 0.5 + frontY[m][1][1], z + frontY[m][2][1], minU, maxV);
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tessellator.addVertexWithUV(x + frontY[m][0][2], y + 0.5 + frontY[m][1][2], z + frontY[m][2][2], maxU, maxV);
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tessellator.addVertexWithUV(x + frontY[m][0][3], y + 0.5 + frontY[m][1][3], z + frontY[m][2][3], maxU, minV);
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tessellator.addVertexWithUV(x + frontY[m][0][3], y + 0.5 - frontY[m][1][3], z + frontY[m][2][3], f1, f2);
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tessellator.addVertexWithUV(x + frontY[m][0][2], y + 0.5 - frontY[m][1][2], z + frontY[m][2][2], f1, f3);
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tessellator.addVertexWithUV(x + frontY[m][0][1], y + 0.5 - frontY[m][1][1], z + frontY[m][2][1], f, f3);
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tessellator.addVertexWithUV(x + frontY[m][0][0], y + 0.5 - frontY[m][1][0], z + frontY[m][2][0], f, f2);
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tessellator.addVertexWithUV(x + frontY[m][0][3], y + 0.5 - frontY[m][1][3], z + frontY[m][2][3], maxU, minV);
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tessellator.addVertexWithUV(x + frontY[m][0][2], y + 0.5 - frontY[m][1][2], z + frontY[m][2][2], maxU, maxV);
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tessellator.addVertexWithUV(x + frontY[m][0][1], y + 0.5 - frontY[m][1][1], z + frontY[m][2][1], minU, maxV);
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tessellator.addVertexWithUV(x + frontY[m][0][0], y + 0.5 - frontY[m][1][0], z + frontY[m][2][0], minU, minV);
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}
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}
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