Restore bucket handler so empty buckets fill correctly.
By default clicking on any fluid with an empty bucket will fill it with water. BucketHandler matches the fluid block clicked on with the matching fluid filled bucket (item)
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2 changed files with 5 additions and 6 deletions
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@ -186,11 +186,10 @@ public class BuildCraftEnergy extends BuildCraftMod {
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FluidContainerRegistry.registerFluidContainer(FluidRegistry.getFluidStack("fuel", FluidContainerRegistry.BUCKET_VOLUME), new ItemStack(bucketFuel), new ItemStack(Items.bucket));
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}
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// TODO: Are these still really necessary? If not, remove the
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// BucketHandler class as well.
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//BucketHandler.INSTANCE.buckets.put(blockOil, bucketOil);
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//BucketHandler.INSTANCE.buckets.put(blockFuel, bucketFuel);
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//MinecraftForge.EVENT_BUS.register(BucketHandler.INSTANCE);
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// BucketHandler ensures empty buckets fill with the correct liquid.
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BucketHandler.INSTANCE.buckets.put(blockOil, bucketOil);
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BucketHandler.INSTANCE.buckets.put(blockFuel, bucketFuel);
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MinecraftForge.EVENT_BUS.register(BucketHandler.INSTANCE);
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BuildcraftRecipes.refinery.addRecipe(new FluidStack(fluidOil, 1), new FluidStack(fluidFuel, 1), 12, 1);
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@ -46,7 +46,7 @@ public class BucketHandler {
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private ItemStack fillCustomBucket(World world, MovingObjectPosition pos) {
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Block block = world.getBlock(pos.blockX, pos.blockY, pos.blockZ);
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Item bucket = Item.getItemFromBlock(block);
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Item bucket = buckets.get(block);
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if (bucket != null && world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0) {
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world.setBlockToAir(pos.blockX, pos.blockY, pos.blockZ);
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