Bugfix for non-world liquids
This commit is contained in:
parent
782cff2266
commit
16a577e1eb
1 changed files with 4 additions and 0 deletions
|
@ -28,6 +28,7 @@ import org.lwjgl.opengl.GL11;
|
|||
public class FluidRenderer {
|
||||
|
||||
private static final ResourceLocation BLOCK_TEXTURE = TextureMap.locationBlocksTexture;
|
||||
private static final ResourceLocation ITEM_TEXTURE = TextureMap.locationItemsTexture;
|
||||
private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
|
||||
private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
|
||||
public static final int DISPLAY_STAGES = 100;
|
||||
|
@ -58,7 +59,10 @@ public class FluidRenderer {
|
|||
}
|
||||
|
||||
public static ResourceLocation getFluidSheet(Fluid liquid) {
|
||||
if (liquid.canBePlacedInWorld())
|
||||
return BLOCK_TEXTURE;
|
||||
else
|
||||
return ITEM_TEXTURE;
|
||||
}
|
||||
|
||||
public static void setColorForFluidStack(FluidStack fluidstack) {
|
||||
|
|
Loading…
Reference in a new issue