Bugfix for non-world liquids
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1 changed files with 4 additions and 0 deletions
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@ -28,6 +28,7 @@ import org.lwjgl.opengl.GL11;
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public class FluidRenderer {
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public class FluidRenderer {
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private static final ResourceLocation BLOCK_TEXTURE = TextureMap.locationBlocksTexture;
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private static final ResourceLocation BLOCK_TEXTURE = TextureMap.locationBlocksTexture;
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private static final ResourceLocation ITEM_TEXTURE = TextureMap.locationItemsTexture;
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private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
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private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
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private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
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private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
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public static final int DISPLAY_STAGES = 100;
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public static final int DISPLAY_STAGES = 100;
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@ -58,7 +59,10 @@ public class FluidRenderer {
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}
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}
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public static ResourceLocation getFluidSheet(Fluid liquid) {
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public static ResourceLocation getFluidSheet(Fluid liquid) {
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if (liquid.canBePlacedInWorld())
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return BLOCK_TEXTURE;
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return BLOCK_TEXTURE;
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else
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return ITEM_TEXTURE;
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}
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}
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public static void setColorForFluidStack(FluidStack fluidstack) {
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public static void setColorForFluidStack(FluidStack fluidstack) {
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