Bugfix for non-world liquids

This commit is contained in:
Reika 2013-10-10 00:37:31 -04:00
parent 782cff2266
commit 16a577e1eb

View file

@ -28,6 +28,7 @@ import org.lwjgl.opengl.GL11;
public class FluidRenderer { public class FluidRenderer {
private static final ResourceLocation BLOCK_TEXTURE = TextureMap.locationBlocksTexture; private static final ResourceLocation BLOCK_TEXTURE = TextureMap.locationBlocksTexture;
private static final ResourceLocation ITEM_TEXTURE = TextureMap.locationItemsTexture;
private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>(); private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>(); private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
public static final int DISPLAY_STAGES = 100; public static final int DISPLAY_STAGES = 100;
@ -58,7 +59,10 @@ public class FluidRenderer {
} }
public static ResourceLocation getFluidSheet(Fluid liquid) { public static ResourceLocation getFluidSheet(Fluid liquid) {
if (liquid.canBePlacedInWorld())
return BLOCK_TEXTURE; return BLOCK_TEXTURE;
else
return ITEM_TEXTURE;
} }
public static void setColorForFluidStack(FluidStack fluidstack) { public static void setColorForFluidStack(FluidStack fluidstack) {