Added ability to put liquid in the tank from non-standard capacity containers.
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29b074acf5
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1 changed files with 4 additions and 4 deletions
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@ -92,12 +92,12 @@ public class BlockTank extends BlockContainer implements ITextureProvider {
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ItemStack current = entityplayer.inventory.getCurrentItem();
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if (current != null) {
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int liquidId = LiquidManager.getLiquidIDForFilledItem(current);
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LiquidStack liquid = LiquidManager.getLiquidForFilledItem(current);
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TileTank tank = (TileTank) world.getBlockTileEntity(i, j, k);
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if (liquidId != 0) {
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int qty = tank.fill(Orientations.Unknown, BuildCraftAPI.BUCKET_VOLUME, liquidId, true);
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if (liquid != null) {
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int qty = tank.fill(Orientations.Unknown, liquid.amount, liquidId, true);
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if (qty != 0 && !BuildCraftCore.debugMode) {
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entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem,
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@ -110,7 +110,7 @@ public class BlockTank extends BlockContainer implements ITextureProvider {
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int qty = tank.empty(BuildCraftAPI.BUCKET_VOLUME, false);
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LiquidStack liquid = LiquidManager.getLiquidForFilledItem(filled);
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liquid = LiquidManager.getLiquidForFilledItem(filled);
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if(liquid != null && qty >= liquid.amount){
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if(current.stackSize > 1 && !entityplayer.inventory.addItemStackToInventory(filled)){
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return false;
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