Re-added blocks dropping when filler clears them, this also applies to quarries and builders.
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1 changed files with 14 additions and 4 deletions
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@ -25,6 +25,7 @@ import buildcraft.core.blueprints.BuildingSlotEntity;
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import buildcraft.core.blueprints.IBuilder;
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import buildcraft.core.network.NetworkData;
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import buildcraft.core.utils.Utils;
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import buildcraft.core.utils.BlockUtil;
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public class BuildingItem implements IBuilder {
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@ -183,14 +184,23 @@ public class BuildingItem implements IBuilder {
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private void build() {
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if (slotToBuild != null) {
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Block block = context.world().getBlock((int) destination.x, (int)destination.y, (int)destination.z);
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int meta = context.world().getBlockMetadata((int) destination.x, (int)destination.y, (int)destination.z);
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Position dest = slotToBuild.getDestination();
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int destX = (int)Math.floor(dest.x);
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int destY = (int)Math.floor(dest.y);
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int destZ = (int)Math.floor(dest.z);
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Block block = context.world().getBlock(destX, destY, destZ);
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int meta = context.world().getBlockMetadata(destX, destY, destZ);
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context.world().playAuxSFXAtEntity(null, 2001,
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(int) destination.x, (int) destination.y,
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(int) destination.z,
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destX, destY, destZ,
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Block.getIdFromBlock(block) + (meta << 12));
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if (BlockUtil.isToughBlock(context.world(), destX, destY, destZ)) {
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BlockUtil.breakBlock(context.world(), destX, destY, destZ, BuildCraftBuilders.fillerLifespanTough);
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} else {
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BlockUtil.breakBlock(context.world(), destX, destY, destZ, BuildCraftBuilders.fillerLifespanNormal);
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}
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slotToBuild.writeToWorld(context);
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}
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}
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