Added protection around facade creation, fix #1780
This commit is contained in:
parent
f1d9aee0b8
commit
1c90496cde
1 changed files with 16 additions and 12 deletions
|
@ -68,19 +68,19 @@ public class FacadeItemRenderer implements IItemRenderer {
|
|||
return;
|
||||
}
|
||||
|
||||
if (block.getIcon(0, decodedMeta) == null) {
|
||||
if (tryGetBlockIcon(block, 0, decodedMeta) == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Render Facade
|
||||
GL11.glPushMatrix();
|
||||
|
||||
// Enable glBlending for transparency
|
||||
if (block.getRenderBlockPass() > 0) {
|
||||
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
||||
}
|
||||
// Enable glBlending for transparency
|
||||
if (block.getRenderBlockPass() > 0) {
|
||||
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
||||
}
|
||||
|
||||
block.setBlockBounds(0F, 0F, 1F - 1F / 16F, 1F, 1F, 1F);
|
||||
render.setRenderBoundsFromBlock(block);
|
||||
|
@ -111,10 +111,10 @@ public class FacadeItemRenderer implements IItemRenderer {
|
|||
tessellator.draw();
|
||||
block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
||||
// Disable blending
|
||||
if (block.getRenderBlockPass() > 0) {
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
}
|
||||
// Disable blending
|
||||
if (block.getRenderBlockPass() > 0) {
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
|
||||
|
@ -159,7 +159,11 @@ public class FacadeItemRenderer implements IItemRenderer {
|
|||
try {
|
||||
return block.getIcon(side, decodedMeta);
|
||||
} catch (Throwable t) {
|
||||
return Blocks.cobblestone.getIcon(0, 0);
|
||||
try {
|
||||
return block.getBlockTextureFromSide(side);
|
||||
} catch (Throwable t2) {
|
||||
return Blocks.cobblestone.getIcon(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue